歐陸風雲4開發日誌 | 4/10 政府改革-共和政體

牧游社 牧有漢化翻譯

EU4 - Development Diary - 10th of April 2018

DDRJake, Game Director EU4

Good day! Today were getting right into the dev diary by continuing on from last week, where we announced large changes to the Government System in Europa Universalis IV. Last week we talked about Monarchies, today, by popular request, lets look at Republics.

大家吼啊!今天我們繼續上周的開發日誌,還是關於我們之前宣布的的EUIV中政府系統的大型改動。上周我們聊了聊君主政體,這次應大家的要求我們來看下共和政體。

Ill start by re-iterating that these changes will not result in the removal of special government mechanics with or without the expansion. The Militarization of the Prussian Monarchy, Mamluk Government Interactions, Dutch republic mechanics etc will all still be in the game, and tied to Government Reforms rather than being a specific government type in itself.

首先我想再次重申,不管是否有拓展包,這些改動都將不會導致特殊政府機制的移除。普魯士君主制Prussian Monarchy的軍國主義度、馬穆魯克政府Mamluk Government的互動機制、荷蘭共和國Dutch republic的機制都會在遊戲中繼續存在,並且會與政府改革聯繫起來,而不是完全地變成一種特殊的政體。

Also the new government reforms are part of the upcoming yet unannounced Expansion Pack. For those who get the 1.26 update but not the expansion, you will still have access to the different government mechanics, but not the new reform choices seen below.

新的政府改革系統也是即將到來的還未宣布的擴展包的一部分。對於那些獲得1.26版本號更新但還沒有拓展包的人來說,你仍然可以使用不同的新政府機制,但不能使用如下的新改革選項。

Our Government Reforms interface is coming along, with significantly fewer placeholders than before. Now, outside of Hordes, Republics are my favourite government types. No regencies ever, control over which monarch points you get, ruler generals aplenty. That said its clear to see that since Absolutism arrived on the scene, they have been left feeling a little lackluster, not to mention they have always been that bit too inflexible.

我們的政府改革界面正在取得進展,和之前相比所用佔位符顯著減少。現在,在游牧政體之外,共和國是我最喜歡的政府類型。共和政體永遠不會處於攝政狀態,可以自由選擇獲得哪種君主點數,同時有多多的君主當將領。但明顯地,自專制主義機制出現以來,共和制的光輝一直有點黯淡,更不用說它們一直有些死板。

With that in mind, the Republican Reform path contains up to ten different reforms, putting them ahead as the most diverse set were adding. Lets see whats on offer (all values and effects very subject to balance and change)

考慮到這一點,共和政體的改革路徑將包含多達十種不同的改革,使它們成為我們增加的最多元化的改革。讓我們看看提供了什麼(所有的數值和效果都會很可能平衡並且改變)。

Oligarchy vs Merchant Class vs Noble Elite

寡頭 VS 商人階層 VS 貴族精英

Oligarchy: +5% Tax, elections every 4 Years

寡頭:+5%稅收,每四年選舉一次

Merchants: Enables Merchant Republic mechanics, -10 max Absolutism

商人:啟用商業共和國機制,-10專制度上限

Noble Elite: +0.25 Army Tradition, + Nobility Estate influence, elections every 8 years

貴族精英:+0.25陸軍傳統,+貴族階級的影響力,每8年選舉一次

Presidential Despot

總統專制

Revolutionary Republic - (Special for Revolutionary Target)

革命共和國 -(革命起源地專有)

[Other Special Republics]

其他特殊的共和政體

Republican Virtues

共和之美德

Autocratic: -1 Unrest

獨裁:-1叛亂度

Nepotism: Each candidate get +1 random stat

裙帶關係:每個候選人+1隨機能力數值

Republicanism: +0.2 republican tradition

共和主義:+0.2共和傳統

Frequent Elections vs consolidation of power

頻繁選舉VS穩固權力

-1 years between elections, -10 max absolutism

選舉間隔-1年,-10最大專制度

+1 year between elections, +10 max absolutism

選舉間隔+1年,+10最大專制度

Federalism vs Unitarism vs Confederacy

聯邦制 VS 一元主義 VS邦聯制

Provincial Governments: -25% State Maintenance

省級政府:-25%地方政府維護費

Administrative Divisions: +5 States

行政區劃:+5直屬州

Union of States: +10% Global Trade Power

諸邦聯盟:+ 10%的全球貿易力量

Seizure of Power: [HIDDEN]

奪取權力:[數據刪除]

Parliamentary vs Presidential

議會制VS總統制

Parliamentary: Enables Parliaments if Common Sense DLC, else -1 Unrest

議會制:如果擁有常識DLC則啟用議會,否則-1叛亂度

Presidential Rule: -10% Institution Embracement Cost

總統統治:-10%接受思潮花費

Consolidation of Power

權力整合

Broaden Executive powers: -15% Stability cost

擴大行政權力:-15%穩定花費

Devolution of powers: +1 Diplomat

下放權力:+1外交官

Guiding Principle of Administration

行政指導準則

Political Principle - +1 [HIDDEN]

政治準則 - +1[數據刪除]

Moral Principle - +1 [HIDDEN]

道德準則 - +1[數據刪除]

Electorate

選民

Landholders: +10% Manpower Recovery Speed

地主:+ 10%人力恢復速度

Citizenry: +10% Land Morale

市民:+10%陸軍士氣

Office Selection

機關選拔

Sortition: -0.05 Yearly Corruption

抽籤:-0.05年度腐敗值

Universal Suffrage: +1 Accepted Culture

普選:+1可接受文化

Question of Dictatorship

獨裁問題

Seize Executive Power: Become Monarchy, lose 4 reforms

奪取行政權力:成為君主政體,失去4項改革

Proclaim Divine Guidance: Become a Theocracy, lose 6 reforms

宣告聖神指引:成為神權政體,失去6項改革

Strengthen executive powers: +25 Max Absolutism

加強行政權力:+25專制度上限

Reinforce Republican Values: +1 [HIDDEN] -25% Republican Tradition Cost of re-elections

強化共和價值:+1 [數據刪除],每次重新選舉-25%共和傳統花費

Revolutionary Empire (For Revolutionary Target): Makes ruler into a Dictator

革命帝國(革命起源地可用):使統治者成為獨裁者

Next week we will round off by looking at whats in store for Theocracies and Tribals with these government changes. After-which we might even start hinting at where this upcoming expansion and Update focuses on.

下周我們將看看神權政體和部落政體的政府改革,做個掃尾工作。隨後,我們可能會開始透露一點即將到來的拓展包內容和下次更新的重點。

翻譯:Another

校對:萬豪頓 三等文官猹中堂

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