GDC 2017 slides - AMD
02-03
手心手背都是肉,放了 NV 的幻燈片,怎能錯過 AMD 的。
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http://gpuopen.com/gdc-2017-presentations/
D3D12 and Vulkan Done Righthttp://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-D3D12-And-Vulkan-Done-Right.pdfD3D12 & Vulkan: Lessons learned
http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-D3D12-And-Vulkan-Lessons-Learned.pdf這兩個 API 非常像,非常難用對,因此值得專門用兩個場次來討論使用心得。Async Compute – Deep Dive
非同步計算,AMD 力推的特性http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Asynchronous-Compute-Deep-Dive.pdfCinematic Depth of Field電影級別的景深效果http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Cinematic-Depth-Of-Field.pdf
Advanced Shader Programming on GCN針對 GCN 平台的高級著色器編程技巧http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdfReal-Time Finite Element Method (FEM) and TressFX 4.0實時有限元分析(什麼鬼)和海飛絲特效 4.0
http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Real-Time-Finite-Element-Method-And-TressFX-4.0.pdfExplicit DirectX 12 Multi GPU renderingDX12 自帶多顯卡交叉搞基功能,A 卡 N 卡一起玩耍吧http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Explicit-DirectX-12-Multi-GPU-Rendering.pdf
True Audio Next and Multimedia AMD APIs in games and VR applications developmentA 卡的音質也不錯的,用在 VR 里很逼真http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-True-Audio-Next-And-Multimedia-AMD-APIs-In-Games-And-VR-Apps.pdfRadeon ProRender and Radeon Rays in a Gaming rendering workflow光線渲染,面向工作站用戶http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Radeon-ProRender-And-Radeon-Rays-In-A-Gaming-Rendering-Workflow.pdfOptimizing for AMD Ryzen CPUAMD 不僅出顯卡,還出 CPU,正所謂 _____,_____。http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Optimizing-For-AMD-Ryzen.pdf轉載請保留作者名、註明源自微信公眾號「黑客與畫家」(HackerAndPainter),關注 AI Computing and Visual Computing。推薦閱讀: