科隆遊戲展Devcom 2017開發者大會
Devcom是德國科隆遊戲展下屬的一個開發者大會,其在歐洲遊戲界的地位大概和美國的GDC差不多,每年都有相當多歐洲的遊戲開發者參與。由於我在英國留學,所以也會參加今年的科隆遊戲展和Devcom。
今年的Devcom將於8月20日至24日舉辦,涵蓋的主題相當廣泛,包括遊戲設計,技術,美術,市場,團隊和項目管理,運營等。看了一下標題感覺有吸引力的主題實在是太多了....選擇困難中......
以下是今年Devcom的所有課程,加粗的是我個人比較感興趣的主題:
devcom 2017 Scheduledevcom 2017 Schedule
Bringing Games to New Platforms
WTH?! Softlaunched & Selfpublished!
Getting Ahead: Advice on Games Industry Careers
Making the Leap from Creating Games to Building a Business
The Truth About Global Live Game Operations
What it Takes to Have Real Significance for a Video Game
Developing Games for Quantum Computers
Do's and Don'ts to Get into the Game Industry
Future of Game Audio: Mixing for VR being in VR
Geodata in Environments of Arma and DayZ
How a Game can Help to Talk about Sexual Abuse?
How to Thrive Making Games for Marginalized Platforms
Indie Survival: from Casual to AA Game Development
Mental Health in the Games Industry
PR for Video Games: How to get Press to Cover your Game
Robust C++ Task Systems through Compile-Time Checks
The Art of Building Amazing Demos
VR Postmortem 'NewRetroArcade': What Indies Shouldn't Do
A Year in Local Multiplayer VR: Learnings from the Holocafé
Abandonment Issues: Why 99% Just isn』t Good Enough
Armello - A Game of a Mad Lion, Dice and Fantasy
Auditory Icons and Earcons in Game Audio
Balancing Procedural Content
Branching Strategies: Indie Guide to Branching Narratives
Breathing Life Into Game Characters
Crafting Better Game Narratives Through Collaboration
Designing for the Senses: Creating Presence for VR
Designing the AI of Zombie Gunship Survival
Detached - In-Depth VR Game Post Mortem
Do Articles on PC Gamer help your Sales? Kotaku? Polygon?
F2P Requirements
From Aesthetics to Ethics - It's not 'Just a Game'
Game Audio Industry Study 2017: A Closer Look at the Sector
Game for Humanitarian Crisis
Gameplay as Story in Daedalic's 'The Pillars of the Earth'
Gattaca - Building a 60 People Game Developer in Germany
Hacking the Human Brain. Irrational Thinking 101
How to Kickstart your Project
How to Pace Features and Player-Excitement
How we Rebooted Grand Cru after Supernauts
Identifying Creativity
Indie Dating 101 - BD for Independent Games Studios
Keeping Development Teams Focused
Location-Based AR Games: Innovating Gameplay and Interaction
Love Languages Between 'Devs' and Gamers
Making the Transition: Inno
Games CEO on How to surf the Mobile Wave in the Red Ocean
Mobile Gaming and the Retention Rhetoric
Motion Matching: A Remedy for Animation?
Onboard like a Pro - Techland's Way
PROTOTYPING VR SUCKS! Embrace Chaos, Think Less, Feel More
Pushing Boundaries of VR / AR in the Automotive Industry
Releasing Orwell as a Weekly Episodic Serial
Social Networks in Games and Communities
Staffing ProjectsStop Making Sense: 9 Ridiculous Questions #GameDevs Must Ask
The Changing Market for Games, and Staying Relevant
The Division Underground DLC: Procedural Generation
The Escapists: From Unknown Indie to Mobile No. 1 to A-Brand
The Power of Us – Ten Rules for Forging Genuine Creative Collaboration
Timber - Character Interaction with Vegetation
Tough Questions in Games - How We Let the Players Think
Tricky Towers: The Difference between Good & Great
Understanding Power Users and How to Attract Them
Using Multiple Compulsion Loops to Create a One-Page High Level GDD
Using Unity with GitHub and Git LFS
What Are Investors Looking For?
What Stories do to Your Brain
When Success is a Problem
Writing Music for Games「The Lion』s Song」 Post Mortem – Success Stories and Failures
From UNKNOWN to PLAYERUNKNOWN: Deconstructing BATTLEGROUNDS
Project Planning: Predicting Deadlines with Creative Teams
The Fast Track to Audio Games: Alexa, Google Home & Co
感興趣的主題實在太多...估計也只能選一部分聽了.....
另外,我將在Devcom和科隆遊戲展舉辦的這幾天開一場專題Live,分享我在Devcom的見聞,以及進行圖文直播,歡迎大家屆時參與。如果國內的媒體朋友有意約稿的話,也歡迎合作。
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