科隆遊戲展Devcom 2017開發者大會

Devcom是德國科隆遊戲展下屬的一個開發者大會,其在歐洲遊戲界的地位大概和美國的GDC差不多,每年都有相當多歐洲的遊戲開發者參與。由於我在英國留學,所以也會參加今年的科隆遊戲展和Devcom。

今年的Devcom將於8月20日至24日舉辦,涵蓋的主題相當廣泛,包括遊戲設計,技術,美術,市場,團隊和項目管理,運營等。看了一下標題感覺有吸引力的主題實在是太多了....選擇困難中......

以下是今年Devcom的所有課程,加粗的是我個人比較感興趣的主題:

devcom 2017 Scheduledevcom 2017 Schedule

Bringing Games to New Platforms

WTH?! Softlaunched & Selfpublished!

Getting Ahead: Advice on Games Industry Careers

Making the Leap from Creating Games to Building a Business

The Truth About Global Live Game Operations

What it Takes to Have Real Significance for a Video Game

Developing Games for Quantum Computers

Do's and Don'ts to Get into the Game Industry

Future of Game Audio: Mixing for VR being in VR

Geodata in Environments of Arma and DayZ

How a Game can Help to Talk about Sexual Abuse?

How to Thrive Making Games for Marginalized Platforms

Indie Survival: from Casual to AA Game Development

Mental Health in the Games Industry

PR for Video Games: How to get Press to Cover your Game

Robust C++ Task Systems through Compile-Time Checks

The Art of Building Amazing Demos

VR Postmortem 'NewRetroArcade': What Indies Shouldn't Do

A Year in Local Multiplayer VR: Learnings from the Holocafé

Abandonment Issues: Why 99% Just isn』t Good Enough

Armello - A Game of a Mad Lion, Dice and Fantasy

Auditory Icons and Earcons in Game Audio

Balancing Procedural Content

Branching Strategies: Indie Guide to Branching Narratives

Breathing Life Into Game Characters

Crafting Better Game Narratives Through Collaboration

Designing for the Senses: Creating Presence for VR

Designing the AI of Zombie Gunship Survival

Detached - In-Depth VR Game Post Mortem

Do Articles on PC Gamer help your Sales? Kotaku? Polygon?

F2P Requirements

From Aesthetics to Ethics - It's not 'Just a Game'

Game Audio Industry Study 2017: A Closer Look at the Sector

Game for Humanitarian Crisis

Gameplay as Story in Daedalic's 'The Pillars of the Earth'

Gattaca - Building a 60 People Game Developer in Germany

Hacking the Human Brain. Irrational Thinking 101

How to Kickstart your Project

How to Pace Features and Player-Excitement

How we Rebooted Grand Cru after Supernauts

Identifying Creativity

Indie Dating 101 - BD for Independent Games Studios

Keeping Development Teams Focused

Location-Based AR Games: Innovating Gameplay and Interaction

Love Languages Between 'Devs' and Gamers

Making the Transition: Inno

Games CEO on How to surf the Mobile Wave in the Red Ocean

Mobile Gaming and the Retention Rhetoric

Motion Matching: A Remedy for Animation?

Onboard like a Pro - Techland's Way

PROTOTYPING VR SUCKS! Embrace Chaos, Think Less, Feel More

Pushing Boundaries of VR / AR in the Automotive Industry

Releasing Orwell as a Weekly Episodic Serial

Social Networks in Games and Communities

Staffing ProjectsStop Making Sense: 9 Ridiculous Questions #GameDevs Must Ask

The Changing Market for Games, and Staying Relevant

The Division Underground DLC: Procedural Generation

The Escapists: From Unknown Indie to Mobile No. 1 to A-Brand

The Power of Us – Ten Rules for Forging Genuine Creative Collaboration

Timber - Character Interaction with Vegetation

Tough Questions in Games - How We Let the Players Think

Tricky Towers: The Difference between Good & Great

Understanding Power Users and How to Attract Them

Using Multiple Compulsion Loops to Create a One-Page High Level GDD

Using Unity with GitHub and Git LFS

What Are Investors Looking For?

What Stories do to Your Brain

When Success is a Problem

Writing Music for Games「The Lion』s Song」 Post Mortem – Success Stories and Failures

From UNKNOWN to PLAYERUNKNOWN: Deconstructing BATTLEGROUNDS

Project Planning: Predicting Deadlines with Creative Teams

The Fast Track to Audio Games: Alexa, Google Home & Co

感興趣的主題實在太多...估計也只能選一部分聽了.....

另外,我將在Devcom和科隆遊戲展舉辦的這幾天開一場專題Live,分享我在Devcom的見聞,以及進行圖文直播,歡迎大家屆時參與。如果國內的媒體朋友有意約稿的話,也歡迎合作。


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