開發者Q&A【2017/12/19 WOT QA】
Are there plans to add new Czechoslovakian tanks into the game?
是否有計劃在遊戲中增加新的捷克車?
– No, at the moment there are no more plans for this nation.
- 不,目前對捷克沒想法。
…but what about a Czech Tier 8 premium?
...那捷克八級金幣車會有嗎?
– We are actively working on this now. Our guys have already given us a couple of ideas, but we can not tell which tank and when it will be, we』re not to sure about what we』re going to go with. That said, we do know this is the only nation at the moment without a Tier 8 premium and we do want to add one!
- 安啦,我們正在做。 我們的人已經有了一些想法,但是我們不能確定選哪個坦克,以及什麼時候會出。 我們確實知道這是目前唯一一個沒有八級金幣車的國家,我們也希望增加一個!割更多韭菜!
Are there plans for more fictional themed tanks? Like the Defender for example?
有更多的航天局戰車嗎?像Defender (252U)這些?
– For starters, the Patriot and Liberte are tanks with fantasy camo, but the Defender』s camouflage has historical roots. At the moment, we want to continue the development of the customization mechanics. The biggest problem is that some players like pink tanks, but also a lot of people like historical skins and colors.
Therefore, there is a button to see only historical camouflage. However, this won』t work for premiums like the Patriot or Liberte yet. Perhaps in the future it will be possible to turn these off, but no promises.
This is just the beginning, depending on how these changes manifest themselves, we can continue with 3D customization. However, it also depends on the time and resources to process all of the physical tank models again, which means hundreds of hours of work.
-「愛國者」和「自由」都是具有超棒塗裝的坦克,但是防禦者的偽裝具有歷史性。目前,我們要繼續做定製塗裝。最大的問題是一些玩家喜歡粉紅娘娘腔戰車,另外很多人喜歡史實塗裝。
因此,有一個按鈕,按下去你就會變強(劃掉)只能看到歷史塗裝。但是,這對於愛國者或者自由的塗裝來說不起作用。可能以後會關掉這個功能,誰知道呢?
這只是一個開始,看看情況怎麼樣,我們可以繼續做3D定製。這也取決於時間和資源,處理所有的坦克模型意味著會有數百小時的工作。
You will do something with Type 4 and 5 and their guns?
你重做四式重戰和五式重戰的戰車炮嗎?
-It』s very difficult to equip tanks like these. Despite the fact that many players say that the new vulnerable zones are not that vulnerable, we have data showing that they are weak zones. As always, we need to wait until we have enough information about how the gameplay changed for these machines since the addition of weak spots. Many players see a problem in these tanks, but ask yourself – how often do you see these tanks on the battlefield? Statistics show that 「conventional」 branches are much more popular than the Japanese. We understand that players are annoyed to play against them, but understand that it is very difficult for us to balance such tanks when such a small number of people play on them.
We believe that Japanese heavies do not break anything in the game. It』s very hard to play them well. When Type 5 goofs up, everyone screams that he』s an imbecile, but they do not understand how many projectiles the Type 5 driver unsuccessfully released before. Of course, if Type 5 goes to the banana road on Himmelsdorf, then none of the enemies will be able to push that direction and they will have to do something else. Look at that same Type 5 on Sand River and you』ll understand the vulnerabilities.
平衡這樣的坦克是非常困難的。儘管很多玩家說新的弱點並不好打(廢話,多用金幣彈隨便穿),我們有數據顯示並不是這樣,弱點可以被擊穿。與往常一樣,我們需要等到我們有足夠的數據支持對她們做出改動。因為增加了弱點,許多玩家覺得這些坦克都不玩了,摸著你自己的良心問問自己- 戰場上你看到這些坦克的頻率如何?
統計顯示,「常規」線比日系更受歡迎。我們曉得,玩家們覺得這些坦克很難射爆。但是你們也要明白,當只有一點點人玩這些坦克時,我們很難平衡這些坦克。
我們相信日本重坦不會在遊戲中破壞任何東西。玩好他們很難。當五式重戰miss的時候,每個人都說他是廢物,但是他們不知道五式重戰究竟打偏了多少炮。當然,如果Type 5去到錫城八線,那可以說是一夫當關萬夫莫開。
Removing weak spots from tanks is a new feature?
移除坦克的弱點是一個特性?
– Each tank has a vulnerable zone. Even then, there are other ways to nerf a tank, such as the speed or traverse speeds. If you see Type in front of you, then do not try to shoot with him from the front. An excellent example of this is Leviathan in the Halloween mode. Leviathan and Type 5 are actually very similar. You hear them firing through the whole map and you know that their reload is very long. If he is aiming at you, you know it』s better to hide.
We know that not all maps allow you to make a detour on the flank, but in such situations you just need to remain patient and wait for your chance. It』s the same with the new Badger. This tank is very situational and slow. If you saw it – do not stand in front of his gun, go around it. There is always a way to deal with such tanks.
We know that not all tanks were well made. We recognize that Chrysler K was not a particularly successful one. But in general, we do not remove the vulnerable zones from the tanks, this is not our method of work.
每個坦克都有一個弱點。即使如此,還有其他的方式來削弱坦克,比如砍速度或轉速。如果您在前方看到「Type」(這裡說的是五式重戰和四式重戰),則不要試圖和他對炮。
萬聖節模式中的Leviathan就是一個很好的例子。 Leviathan和Type 5實際上非常相似。你可以聽到他們開炮的聲音響徹全圖,你也知道他們的裝填時間比較長。如果他瞄準你,你就躲起來做個lyb。(等他開炮之後再去射他)
我們知道,並非所有的地圖都能讓繞側,在這種情況下,你要耐心點,等待機會。新的Badger(英國那新TD)也一樣。這個坦克是非常事兒逼和中風。如果你看到它 - 不要在他炮線是,趕緊走。總有辦法對付這老烏龜的。
我們知道並非所有的坦克都做得很好,克萊斯勒K是個例子。但總的來說,我們並沒有從坦克上移容易被擊破的弱點,我們不會這麼做。
What can you say about the machine gun ports that were removed as weak spots when transferring tanks to HD?
你如何解釋在將坦克高清時那些被移除的機槍口?
– If you look at it from a historical point of view, it is true that when a mine or explosive hit a machine gun or a mechanic hatch, severe damage could be inflicted, but when an armor-piercing projectile hit it was almost as good as the main armor. Every tank that appears in the game is the work of many historians, so with the current HD models there is some truth to them.
- 如果從歷史的角度來看,確實,當一個地雷或其他爆炸物擊中一個機槍或一個艙蓋時,會造成嚴重的傷害,但是當一個炮彈擊這些部位的時候幾乎和某種主裝甲一樣。遊戲中出現的每一個坦克都是許多歷史學家的作品,所以這種情況也很正常啊。
You will review the older 「buffed」 tanks (eg Tiger 2, T-34-2, T32, etc.)?
你會重新改動舊的「buffed」坦克(如喵王,T-34-2,T32等)?
– Required! We are almost finished with rebalancing tiers 8 through 10, because we wanted to start from the top. We know that there are many problems with Tiers 6 and 7, and we will still come to them. However, I can not say when it will be. It is difficult to do anything with the lowest tiers, as they are usually just boxes with guns, but in Tier 5-7 a lot of potential.
- 是這樣的!我們基本上完成了從T8到T10的重新平衡,因為我們想從T10戰車開始。我們知道,T6和T7有很多問題,然而我們還是會嘗試平衡。但是,我不能說什麼時候我們會做出改動。對低級車進行平衡很是麻煩,畢竟他們就是一帶炮管的陽春大鐵盒,
Could you just increase the number of HP at low levels? Thus, fights will become generally longer and players will not be annoyed at getting killed in two hits?
你能不能增加低級戰車的血條?這樣遊戲時間會更長,菜雞死的會比較慢,遊戲體驗更加。
– Very interesting question. Though this will not solve anything. On the contrary, it can be even more annoying. At high levels, tanks are very rarely killed that quickly, and it usually takes some time to kill the enemy. We think that raising the CP as a whole will bring more harm to the game than good.
- 有奇思妙想是好事情,你去古拉格吧。
What will you do with Object 907?
你會對Object 907下手嗎?
– This is again difficult for the same reason – there is very little data to show what can be changed, because very few players play it. Also, since this is a premium tank, we do not think it would be good for us to nerf the tank given out to players as a reward for their skill.
- 這很難辦啊,因為這玩意保有量很低,數據不足以支持我們做出改動。 而且,因為這是一個高級坦克,所以我們不認為這是(砍幾刀)一個對得起他們的好主意。
E-50 M and Leopard?
E-50 M和紙皮豹?
– We think that the E-50 M is a very good tank, it was changed not too long ago. With its good armor and gun, we really do not quite understand why you want the tank to be changed further.
我們認為E-50 M是一輛非常好的坦克,不久之前剛做出改動。 有了好的裝甲和戰車炮,我們真的不明白你為什麼如此貪得無厭【譯者:總想著把自己喜歡的戰車做成全數據最強的戰車你們是不是腦子有問題啊E50M不好玩你們都去國服買907玩啊那個爽的一比】
Leopard is a very strong tank, a good sniper for the second or third line. If you are the first to be lit up, you will have a hard time, but with its penetration, accuracy, and camo he is a good generalist and is very mobile.
豹I是一個非常強大的坦克,是個埋伏在二三線的狙擊手。 如果你是第一個被點亮的人,你會沒有遊戲體驗,但是由於豹1的穿深精度,他是一個很好的多用型MT,是萬金油。
Why Type 64 is available both through the game and in the premium store, while tanks like leKpz M 41 90 mm or AMX 13 57 can not be bought?
為什麼64式可以在遊戲裡面或是商店裡面購買,而像德國黑屁狗或AMX 13 57這些是不能買到的?
– The answer is very simple: Type 64 is an ordinary premium LT, while Black Dog and 13 57 were sold for special events, such as the Grand Final. We are not nerfing premium tanks for legal reasons, so tanks that turned out to be too strong are just kept from sale.
- 答案很簡單:Type-64是個一般般的LT,而德國黑皮狗和13 57型則是為了GF(總決賽)等特殊賽事而出售的。出於部分原因,我們並沒有對高級坦克(八級金幣LT)進行削弱,所以這玩意怎麼可能拿出來賣,會破壞平衡的(然而國服玩家買的開心,二雷賣的開心,相安無事,才怪)。
Will there be another rebalancing of the artillery? I propose of 1 per team or to remove the stun mechanic that breaks the game.
火炮還會重新平衡嗎? 我建議每隊只有一個SPG或者移除眩暈機制。
– At the moment less people are 「whining」 about the arty than before. There will always be people that will never be pleased with what we do to it, and will ask for it to be removed from the game, but there is a similar number of people who play arty and they like it. Most players just enjoy the game and don』t get sore about artillery. I would call this a problem without a solution, we are constantly considering new ideas and will continue to do so. The problem of limiting the number of SPGs in battle is that there will be no more fights where there is no artillery at all, and we do not want that. We do not believe that arty is a big problem at the moment, but we will continue to monitor the situation and conduct internal tests.
- 目前還沒有人比以前「更虛」火炮。 總會有一些人永遠不會對我們所做的事感到滿意,並會指手畫腳讓我們做出改動,但是有相似數量的人玩WOT並且喜歡玩SPG。 大多數玩家只是喜歡WOT,並沒有火炮恐懼症。 我會把這個問題稱為一個沒法解決的問題,我們不斷地想出新的想法並將會繼續這樣做。 在隨機戰中限制自行火炮的數量,會導致一些問題:SPG去哪了?我們還要SPG做什麼?(乾脆砍了23333)。 我們現在不相信SPG是一個大問題,但是我們會保持關注,進行內部測試。
Are there plans to change the stun mechanic?
有計劃改變眩暈機制嗎?
– Not at this moment. In Leviathan mode, players could see where the projectile landed, but we do not want to put this into Random Battles. This was added because Leviathan fired 5 shells every 10 seconds. We do not plan to change the mechanics of stunning in the near future.
現在不行,在「利維坦」中,玩家可以看到彈著點,然而我們不想把它放到隨機戰鬥中。因為利維坦每10秒發射5發炮彈,所以這樣做是必須的(標準模式則沒有理由使用)。
Are there plans to add some tutorials: 「How to Not Get Hit by Arty」?
是否有計劃添加一些教程:「如何不被火炮擊中」?
– We are working on the training and have already improved it a bit (I think a few of you have tried it). But we are constantly working to improve the learning process for new players, in order to reduce the player drop off at Tier 2.
我們正在進行改動新手訓練,並且已經有所改進(我認為你們中的一些人已經嘗試過了)。 也正在不斷努力改進針對新玩家的教學關卡,以減少玩家在二級之後的流失。
Will gold ammo be rebalanced?
金幣彈會重新平衡嗎?
– We know that many players complain about this. Purely out of curiosity, we looked at the statistics and the total percentage of penetrations by conventional and gold shells differs only by a figure after the decimal point. This means that approximately the same number of conventional shells and gold do not penetrate the armor. In the future, it is very likely that the shells will be changed, but we do not know how yet. Obviously, it all depends on the tank you are shooting at and your own, but according to statistics, it usually does not matter if you shoot with BB shells or gold.
Many players request that premium shells be available only for gold, but at the same time, players constantly complain that there is too much pay to win in the game. These contradict one another. Statistics also show that on RU server premium shells are used much more.
- 我們知道很多玩家抱怨這個。 無意的時候,我們看了一下統計數據,常規和加值炮彈的穿透總百分比只有小數點後的數字不同(也就是說差別不大) 【中間一段廢話略過】將來,很可能會改變金幣彈,但我們現在還不知道。 統計數據還顯示,在RU伺服器上,GH使用得更多。
Are there any plans to reduce the price of gold shells, so that they cost the same as normal shells?
有沒有計劃降低金幣彈的價格,使它們的價格與普通炮彈相同?
– Definitely not. That doesn』t not make any sense. Here』s what would happen – people will load only premium shells, and the standard will be useless. In the future there will be changes, but I can not say anymore.
- 當然不會, 這沒有任何意義。 之後(譯者註:這些弱智玩家)只會使用金幣彈,推薦閱讀:
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