你在歐陸風雲中使用隨機新大陸出現過最有意思的新大陸是什麼樣的?


先上世界地圖

主要的新大陸有三個高美國家。

最強的黑曜石帝國 731的發展度 爆炸,開局就是強權。

維京人後裔 377發展度的文蘭

信仰儒教的鄭和地也有217發展度

最後一個小一號的新大陸,和印度次大陸完全一樣,上面全是印度教國家。

真.哥倫布發現了印度。。。。。

他們發展度都不低,西方殖民者,恕我直言,可能打不過。


怎麼說呢,授人以魚不如授人以漁。

Europa Universalis IVmap
andom ilesdata

隨機新大陸原理其實就是將種子文件隨機打散組裝。我一度以為這些種子文件很小,是很多很多像積分一樣組起來,不過……啊↘,我們可以這麼想,人類當前計算機水平還很落後,計算量還很不夠,P社礙於是不得已把種子做得很大。唉,也是沒辦法的事情,誰叫咱們不是22世紀的人呢。

那麼放幾張圖看看吧。

悖論島

真·西印度

骷髏島

地獄之門

知乎也不知道什麼演算法啦,原圖傳不了,截圖保存才能傳……不過言歸正傳,上面幾個應該是最有特色的幾個了。剩下的我是沒看出有什麼玄機,真要說,就是有一個島,潟湖很大以至於看起來像一輪新月了。

至於隨機新大陸上的國家,52有人寫過的,科普向,超級美洲科技國家的介紹,還有新版本的兩個小福利。我就不獻醜了。


有朋友說上不了52,那,我放一個原文本,懶得翻譯了。看不看得懂,就看個人造化了。

scenario_high_american_empire_nahuatl = {
min_provinces = 30 #Must be contiguous landmass

arctic = no
tropical = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 30
max_country_size = 50

min_native_size = 20
max_native_size = 50

min_native_hostility = 3
max_native_hostility = 9

min_native_ferocity = 3
max_native_ferocity = 6

culture_group = central_american
government = despotic_monarchy
religion = nahuatl
technology_group = high_american
graphical_culture = southamericagfx

# Requires unique = yes
names = {
rnw_obsidian_empire
}

unique = yes

chance = 20
}

scenario_high_american_empire_inti = {
min_provinces = 30 #Must be contiguous landmass

arctic = no
tropical = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 30
max_country_size = 50

min_native_size = 20
max_native_size = 50

min_native_hostility = 3
max_native_hostility = 9

min_native_ferocity = 3
max_native_ferocity = 6

culture_group = andean_group
government = despotic_monarchy
religion = inti
technology_group = high_american
graphical_culture = southamericagfx

# Requires unique = yes
names = {
rnw_burning_empire
}

unique = yes

chance = 20
}

scenario_high_american_empire_maya = {
min_provinces = 30 #Must be contiguous landmass

arctic = no
tropical = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 30
max_country_size = 50

min_native_size = 20
max_native_size = 50

min_native_hostility = 3
max_native_hostility = 9

min_native_ferocity = 3
max_native_ferocity = 6

culture_group = inti
government = despotic_monarchy
religion = mesoamerican_religion
technology_group = high_american
graphical_culture = southamericagfx

# Requires unique = yes
names = {
rnw_crimson_empire
}

unique = yes

chance = 20
}

scenario_high_american_republic = {
min_provinces = 30 #Must be contiguous landmass

arid = no
arctic = no
tropical = no

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 30
max_country_size = 50

min_native_size = 20
max_native_size = 50

min_native_hostility = 3
max_native_hostility = 9

min_native_ferocity = 3
max_native_ferocity = 6

culture = iroquois
government = oligarchic_republic
religion = totemism
technology_group = high_american
graphical_culture = southamericagfx

# Requires unique = yes
names = {
rnw_hodenosaunee_league
}

unique = yes

chance = 15
}

scenario_lost_balkans = {
min_provinces = 10

tropical = no
arctic = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 2
max_countries = 2

min_country_size = 2
max_country_size = 4

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = serbian
government = tribal_despotism
religion = animism
technology_group = high_american
unit_type = eastern
graphical_culture = easterngfx

# Requires unique = yes
names = {
rnw_lost_serbia
rnw_lost_bosnia
}

unique = yes

chance = 10
}

scenario_vinland = {
min_provinces = 10

tropical = no
arid = no
arctic = yes
temperate = yes

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 5
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = norwegian
government = despotic_monarchy
country_religion = norse_pagan_reformed
religion = animism
technology_group = high_american
unit_type = western
graphical_culture = westerngfx

# Requires unique = yes
region = rnw_vinland

# Requires unique = yes
names = {
rnw_vinland
}

unique = yes

chance = 30
}

scenario_secret_denmark = {
min_provinces = 5
max_provinces = 20

tropical = no
arid = no
arctic = yes
temperate = yes

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 5
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = danish
government = oligarchic_republic
country_religion = zoroastrian
religion = animism
technology_group = high_american
unit_type = western
graphical_culture = westerngfx

# Requires unique = yes
names = {
rnw_secret_denmark
}

unique = yes

chance = 10
}

scenario_order_st_joseph = {
min_provinces = 10

tropical = no
temperate = no
arctic = no
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 5
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

# Requires unique = yes
region = rnw_deseret

culture = english
government = monastic_order_government
country_religion = reformed
religion = animism
technology_group = high_american
unit_type = western
graphical_culture = westerngfx

# Requires unique = yes
names = {
rnw_order_st_joseph
}

unique = yes

chance = 10
}

scenario_chinese_colony = {
min_provinces = 10

arctic = no
tropical = yes
temperate = yes
arid = yes

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 5
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = jianghuai
government = oligarchic_republic
country_religion = confucianism
religion = animism
technology_group = high_american
unit_type = chinese
graphical_culture = asiangfx

# Requires unique = yes
names = {
rnw_yingzhou
rnw_zhengheian
}

unique = yes

chance = 20
}

scenario_lemuria = { #Wasn"t in the Southern Indian Ocean after all.
min_provinces = 10

arctic = no
tropical = yes
temperate = yes
arid = no

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 10
max_country_size = 15

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = tamil
government = feudal_monarchy
country_religion = hinduism
religion = hinduism
technology_group = high_american
unit_type = indian
graphical_culture = indianfx

region = rnw_lemuria

# Requires unique = yes
names = {
rnw_kumari_kandam
}

unique = yes

chance = 10
}

scenario_heyerdahl_was_right = {
min_provinces = 10

arctic = no
tropical = no
temperate = no
arid = yes

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 5
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = al_misr_arabic
government = despotic_monarchy #Pharao Titles
country_religion = animism
religion = animism
technology_group = high_american
unit_type = mesoamerican
graphical_culture = southamericagfx

# Requires unique = yes
names = {
rnw_kemet
}

unique = yes

chance = 10
}

scenario_lost_templar_fleet = {
min_provinces = 10

arctic = no
tropical = no
temperate = yes
arid = yes

fantasy = yes

force_coastal = yes

min_countries = 1
max_countries = 1

min_country_size = 2
max_country_size = 5

min_native_size = 2
max_native_size = 15

min_native_hostility = 2
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = cosmopolitan_french
government = monastic_order_government
#country_religion = catholic
country_religion = tengri_pagan_reformed #Cult of Baphomet
religion = catholic
technology_group = high_american
unit_type = western
graphical_culture = westerngfx

# Requires unique = yes
names = {
rnw_knights_templar
}

unique = yes

chance = 10
}

scenario_columbus_was_right_1 = {
min_provinces = 10

arctic = yes
tropical = yes
temperate = yes
arid = yes

fantasy = yes

force_apart = yes
force_all_provinces_owned = yes

tile_index = 10

min_countries = 5
max_countries = 20

min_country_size = 1
max_country_size = 20

min_native_size = 2
max_native_size = 15

min_native_hostility = 2
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture_group = hindusthani
government = feudal_monarchy
religion = hinduism
technology_group = indian
graphical_culture = indiangfx

# Requires unique = yes
names = {
rnw_janupur
rnw_heldi
rnw_panjub
rnw_beglan
rnw_turhit
rnw_warghal
rnw_rimshak
rnw_angrak
rnw_kaladh
rnw_hock
rnw_rupinam
rnw_uratrip
rnw_chachar
rnw_massam
rnw_ayidas
rnw_khandjar
rnw_wanagond
rnw_ratsab
rnw_andach
rnw_khandelbagh
rnw_khandelbund
}

unique = yes

chance = 10000
}

scenario_columbus_was_right_2 = {
min_provinces = 10

arctic = yes
tropical = yes
temperate = yes
arid = yes

fantasy = yes

force_apart = yes
force_all_provinces_owned = yes

tile_index = 10

min_countries = 5
max_countries = 20

min_country_size = 1
max_country_size = 20

min_native_size = 2
max_native_size = 15

min_native_hostility = 2
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture_group = dravidian
government = feudal_monarchy
religion = hinduism
technology_group = indian
graphical_culture = indiangfx

# Requires unique = yes
names = {
rnw_nagarvij
rnw_rabalam
rnw_assori
rnw_ardandh
rnw_naffaj
rnw_kalan_sri
rnw_arudaim
rnw_erosym
rnw_denav
rnw_nichok
rnw_carnot
rnw_pijabur
rnw_olgonkad
rnw_idalek
rnw_hamanbis
rnw_rantatic
rnw_ingeeg
rnw_andyk
rnw_ottek
rnw_erhlak
rnw_nacced
}

unique = yes

chance = 10000
}

scenario_columbus_was_right_3 = {
min_provinces = 10

arctic = yes
tropical = yes
temperate = yes
arid = yes

fantasy = yes

force_apart = yes
force_all_provinces_owned = yes

tile_index = 10

min_countries = 5
max_countries = 20

min_country_size = 1
max_country_size = 20

min_native_size = 2
max_native_size = 15

min_native_hostility = 2
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture_group = western_aryan
government = feudal_monarchy
religion = hinduism
technology_group = indian
graphical_culture = indiangfx

# Requires unique = yes
names = {
rnw_juragat
rnw_mawer
rnw_warmar
rnw_otadhi
rnw_hundar
rnw_molwa
rnw_dinsh
rnw_rawaihtak
rnw_rerab
rnw_deshaljang
rnw_deshkand
rnw_kantarew
rnw_raugan
rnw_bagalna
rnw_arobad
rnw_ramathas
rnw_salmerjai
rnw_nagarmahed
rnw_ultam
rnw_abansh
rnw_uchistanbal
}

unique = yes

chance = 10000
}

scenario_lost_tribe = {
min_provinces = 10

tropical = no
arctic = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 3
max_country_size = 10

min_native_size = 5
max_native_size = 20

min_native_hostility = 1
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture = al_suryah_arabic
government = tribal_kingdom
religion = jewish
technology_group = high_american
unit_type = muslim
graphical_culture = muslimgfx

unique = yes

chance = 10
}

scenario_atlantis_remnants = {
tile_index = 20

arctic = yes
tropical = yes
temperate = yes
arid = yes

fantasy = yes

min_countries = 1
max_countries = 1

min_country_size = 3
max_country_size = 8

min_native_size = 2
max_native_size = 15

min_native_hostility = 2
max_native_hostility = 6

min_native_ferocity = 1
max_native_ferocity = 3

culture_group = greek
government = feudal_monarchy
religion = animism
technology_group = high_american
graphical_culture = westerngfx

# Requires unique = yes
names = {
rnw_atlantis
}

unique = yes

chance = 10000
}


您看,比起在遊戲里一局局摸索,翻文件快多了。


小透明來答一波。

貼吧上已經有大神給出了隨機出想要的地圖的方法,可參照此貼。

【圖片】百分百玩到想要的隨機新世界大陸以及隨機大陸介紹【歐陸風雲4吧】_百度貼吧

在Europa Universalis IVmap
andom iles文件夾內進行修改時,要注意不能將海域的信息全刪掉,否則有極大概率出現地圖錯位的現象。

em…舉個栗子:

另外,tiles文件夾內的文本要和你想要的地圖一一對應,否則可能導致閃退。

帖子中的大神給出了得到最多新大陸省份的方法,即保留tileelzephor1,tileoltner7,tileoltner12,tileoltner23四套文件,進入遊戲後多刷幾次即可。

至於各類奇幻國家,則需要在遊戲選項中調整,效果如下。

最後給出我修改過的壓縮包,把tiles文件夾解壓後替代原Europa Universalis IVmap
andom文件夾中的tiles即可。

建議將原tiles備份,以後想玩自己喜歡的地圖可以再替換。

鏈接: https://pan.baidu.com/s/1o7U8bbk 密碼: u2be

(請無視初中時犯中二病取的名字)


一線天,由南到北把地球切成兩半,跟魔幻新大陸似的


貼吧上有

在eu4map
andom里有一個文件叫 RNWScenarios.txt

eu4map
andom

裡面的變數都可以改的, 改完之後直接成日落入侵.jpg

記得我改了一次之後, 玩大明殖民, 1490年發現一個500發展的燃燒帝國233, 最可怕的是自己已經開始種出文藝復興了, 兵60k. 時間太過久遠截圖找不到了.

這個文件里有幾個很好玩的國家:

四大高美帝國(共和國)

高美科技中美文化納爾瓦特教--黑曜石帝國

culture_group = central_american

government = despotic_monarchy

religion = nahuatl

technology_group = high_american

graphical_culture = southamericagfx

# Requires unique = yes

names = {

rnw_obsidian_empire

}

高美科技安第斯文化印地教--燃燒帝國?

culture_group = andean_group

government = despotic_monarchy

religion = inti

technology_group = high_american

graphical_culture = southamericagfx

# Requires unique = yes

names = {

rnw_burning_empire

}

高美科技印地文化中美宗教?--克利蒙森帝國?

culture_group = inti

government = despotic_monarchy

religion = mesoamerican_religion

technology_group = high_american

graphical_culture = southamericagfx

# Requires unique = yes

names = {

rnw_crimson_empire

}

高美科技易洛魁文化圖騰教--易洛魁聯盟共和國

culture = iroquois

government = oligarchic_republic

religion = totemism

technology_group = high_american

graphical_culture = southamericagfx

# Requires unique = yes

names = {

rnw_hodenosaunee_league

}

高美科技塞爾維亞文化東正教--失落的塞爾維亞+失落的波斯尼亞

culture = serbian

government = tribal_despotism

religion = animism

technology_group = high_american

unit_type = eastern

graphical_culture = easterngfx

# Requires unique = yes

names = {

rnw_lost_serbia

rnw_lost_bosnia

}

高美科技挪威文化諾斯教--文蘭

culture = norwegian

government = despotic_monarchy

country_religion = norse_pagan_reformed

religion = animism

technology_group = high_american

unit_type = western

graphical_culture = westerngfx

# Requires unique = yes

region = rnw_vinland

# Requires unique = yes

names = {

rnw_vinland

}

高美科技丹麥文化拜火教--神秘的丹麥?

culture = danish

government = oligarchic_republic

country_religion = zoroastrian

religion = animism

technology_group = high_american

unit_type = western

graphical_culture = westerngfx

# Requires unique = yes

names = {

rnw_secret_denmark

}

高美科技英格蘭文化改革宗--聖·約瑟夫騎士團?

culture = english

government = monastic_order_government

country_religion = reformed

religion = animism

technology_group = high_american

unit_type = western

graphical_culture = westerngfx

# Requires unique = yes

names = {

rnw_order_st_joseph

}

高美科技江淮文化儒教--中國殖民地

culture = jianghuai

government = oligarchic_republic

country_religion = confucianism

religion = animism

technology_group = high_american

unit_type = chinese

graphical_culture = asiangfx

# Requires unique = yes

names = {

rnw_yingzhou

rnw_zhengheian

}

高美科技泰米爾文化印度教--雷姆利亞王國?詳見: Kumari Kandam - Wikipedia

culture = tamil

government = feudal_monarchy

country_religion = hinduism

religion = hinduism

technology_group = high_american

unit_type = indian

graphical_culture = indianfx

region = rnw_lemuria

# Requires unique = yes

names = {

rnw_kumari_kandam

}

高美科技阿拉伯文化野豬教--Kemet王國(埃及)

culture = al_misr_arabic

government = despotic_monarchy #Pharao Titles

country_religion = animism

religion = animism

technology_group = high_american

unit_type = mesoamerican

graphical_culture = southamericagfx

# Requires unique = yes

names = {

rnw_kemet

}

高美科技法蘭西文化騰格里教--失落的聖殿騎士團

culture = cosmopolitan_french

government = monastic_order_government

#country_religion = catholic

country_religion = tengri_pagan_reformed #Cult of Baphomet

religion = catholic

technology_group = high_american

unit_type = western

graphical_culture = westerngfx

# Requires unique = yes

names = {

rnw_knights_templar

}

高美科技希臘文化野豬教--亞特蘭蒂斯

culture_group = greek

government = feudal_monarchy

religion = animism

technology_group = high_american

graphical_culture = westerngfx

# Requires unique = yes

names = {

rnw_atlantis

}

高美科技敘利亞文化猶太教--失落的部落

culture = al_suryah_arabic

government = tribal_kingdom

religion = jewish

technology_group = high_american

unit_type = muslim

graphical_culture = muslimgfx

還有三個"哥倫布是正確的"情景組, 其中一個生成的國家名字好像是瞎編的

# Requires unique = yes

names = {

rnw_nagarvij

rnw_rabalam

rnw_assori

rnw_ardandh

rnw_naffaj

rnw_kalan_sri

rnw_arudaim

rnw_erosym

rnw_denav

rnw_nichok

rnw_carnot

rnw_pijabur

rnw_olgonkad

rnw_idalek

rnw_hamanbis

rnw_rantatic

rnw_ingeeg

rnw_andyk

rnw_ottek

rnw_erhlak

rnw_nacced

}

改動可以參考貼吧: 【圖片】百分百玩到想要的隨機新世界大陸以及隨機大陸介紹【歐陸風雲4吧】_百度貼吧

開發日誌: EU4 - Dev Diary - November 26th 2015

eu4wiki: https://eu4.paradoxwikis.com/Random_New_World#RNW_Scenarios


打開隨機地圖包就能看到地圖模板233感覺一線天的地獄之門佔了就有了整個世界233還有群星裡面利維坦的骨骸變成的大陸以及p社大陸。有的時候還可以隨出有一個新大陸上面

有亞特蘭蒂斯遺迹……可以並沒有同時隨出文明。

文明的話除了說過的還有失落的塞爾維亞和保加利亞……不懂是什麼裡面的梗。


在我用大萌,終於殖民到夏威夷,準備坐著我的大帆船跳板到新大陸,回頭反殺西歐文明的時候,一艘來自新大陸的鐵甲艦發現了我的夏威夷...

原來我們的舊大陸是他們的新大陸


有一個大陸是某個利維坦巨獸的骨架


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