HBO《西部世界》 片頭動畫是用MAYA,C4D,AE做的嗎?
上圖
騎馬這一幀真是美爆了。
這個是maya建模的效果嗎,還是什麼特殊的拍攝黑科技。
要達到這個效果很難嗎。
這裡有相關介紹:artofthetitle的最新一篇訪談:
Westworld (2016)
建模應該用到了zbrush,渲染用的是Octane。
Which tools and software did you use to put it all together?
Patrick: We did a lot of the modelling in ZBrush, for our organic modelling. We used Maya for a lot of modelling and prep as well. So even though the final product was in Cinema 4D there was plenty of Maya in the pipeline. We comped it all in After Effects and rendering in Octane was a big part of the process. For us, the major step forward was that we assembled some GPU render farms as a way of scaling Octane rendering so that it can work for larger projects. The Octane approach is quite different to traditional renderers when it comes to the hardware and scalability. More and more we find that Octane is a very interesting tool for us to work with. From my perspective, being a non-technical person, it seems to me that Octane is opening up some very exciting areas and it』s going to be a big part of the next phase of production in the industry.
這是採訪原文中關於技術的部分,建模大多是用的zbrush、maya,最後是在C4D中完成的
不是說是用C4D做的嘛 感覺C4D完全可以勝任
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