有哪些比較高大上的描述顏色的英語單詞?

舉例
azure蔚藍的
hazel栗色的
alabaster雪白的


謝邀。這種問題當然要由專家來答,喏,我給你請來了個賣油漆的。

感謝大家評論,多數意見都表示黑色的要眼瞎,非常高興原來眼瞎的不止我一個。更新個白色在下面,個人感覺費點勁能分出來。看你們的了。

沒想到顏色貼會火成這樣,小人惶恐,特意去作了功課,給各位更新成大圖,強迫症!痊癒吧!

另外,附送香車。

美女。。。


謝邀,來個中英文的吧( ̄▽ ̄),以前上口譯課的時候正好研究過。

maroon 褐紅
burgundy 暗紅
crimson 深紅
scarlet 猩紅
coral 珊瑚
flamingo 火烈鳥粉
salmon 鮭魚粉
sienna 黃土赭
hazel 栗色
tan 茶色
wheat 小麥色
beige 米色
ivory 象牙色
khaki 卡其色
goldenrod 金橘黃
olive 橄欖色
chartreuse 查特酒黃綠
lime 熒光綠
mint 薄荷綠
sage 鼠尾草灰綠
emerald 祖母綠
honeydew 蜜瓜色
cyan 青色
aqua 水色
teal 水鴨色
turquoise 綠寶石
navy 海軍藍
cornflower-blue 矢車菊藍
azure 蔚藍
indigo 靛藍
cobalt 鈷藍
magenta 洋紅
fuchsia 紫紅
violet 紫羅蘭
orchid 蘭花紫
plum 李子紫
lavender 薰衣草淡紫

---------黑白灰分割--------

seashell 海貝色
snow 雪白
misty 晨霧白
linen 亞麻色
gainsboro 庚斯博羅灰
pewter 青灰
charcoal 木炭灰
ebony 烏木黑
sable 暗夜黑

精選了一些常用的,沒有色卡請自行腦補或者看別的答主貼的色卡。

平常去逛傢具或者買化妝品多看名稱,感受感受花啊果實啊之類的對顏色敏銳一點可以先從中文開始高大上起來。

然後中譯英的思路就是dark / medium / light + 顏色, 描述用相關色系的物體就可以啦~


前不久「英國文化之城」赫爾和造紙商 GF 史密斯組織了一項關於「全世界最受歡迎的顏色」的比賽。最終一種名為「馬爾斯綠」(Mars Green)的顏色榮登榜首,這是一種既可以稱之為綠色也可以稱之為藍色的舒緩明亮的顏色,它所呈現的色調取決於觀賞者的個人喜好。其實世界上還有很多漂亮的顏色,它們背後也有很多有趣的故事,孩子了解這些東西不僅可以漲姿勢,還增加對英語的興趣。

普魯士藍(Prussian Blue):興趣而生的顏色

「普魯士藍」是一種低調神秘的深藍色,通常用於漂染布料。它的發明還有一段有趣的故事:在18世紀的時候,有一個普魯士的顏料工人,他對各種顏色都充滿了興趣,常常在空閑時間研究如何用便宜的原料製造出漂亮的顏色。有一天,他在實驗時無意間發現草木灰與牛血混合後會產生一種深藍色,這種顏色非常漂亮,它就是著名的「普魯士藍」。

「普魯士藍」曾經被廣泛應用于軍隊制服,後來還被引入到藝術之都巴黎,受到了很多生產商和顧客的喜愛,就連德國作家特奧多爾·馮塔納,在他的著名小說《燕妮·特萊貝爾夫人》(Frau Jenny Treibel)中,也多次提到這種神秘的藍色。

它的神奇際遇讓人不禁感嘆,如果沒有當初那位工人對顏色的濃厚興趣,也許這個世界就會少一抹亮麗的風景了,興趣還真是一種強大的動力呢,所以如果你的孩子也有獨特的興趣或者愛好,要記得時常鼓勵他哦,說不定孩子將來就會成為一位發明家呢!

茜草紅(Madder Red):浸潤深厚歷史的顏色

無論是在英語國家還是在中國,紅色往往都與慶祝活動或喜慶的日子有關。在西方,聖誕節或其他節日的日期在日曆上都是用紅色標明的,所以英語里用 red-letter days 表示紀念日或者喜慶的日子,而 Roll out the red carpet 則有隆重歡迎的意思,美國白宮內甚至有一個常用於招待貴賓的 Redroom。

在所有的紅色當中,茜草紅則是歷史最悠久的一種。在17世紀,英國革命首領克倫威爾建立了新模範軍,軍隊的服裝就採用茜草作為染料,後來隨著克倫威爾的掌權,茜草紅就成為了英國士兵的軍服顏色,這支軍隊也被戲稱為「紅衣兵」。直到今天,在英國的閱兵式上也還能看到他們身穿著茜草紅軍裝的身影。如果有機會去英國旅遊,爸爸媽媽們就可以帶孩子去找找看,很多著名景點都可以看到站崗的紅衣士兵哦!

提爾紫(Tyrian Purple):貴重且卓越的顏色

古代紫色顏料的交易主要集中在推羅的古腓尼基城,「腓尼基」(Phoenicia)城市名來源於拉丁文「紫色」(phoinis),後人因此稱它為「紫色王國」。而腓尼基的提爾城,提煉出的紫色尤為著名,提爾紫的名字也由此而來。提爾紫提取自一種非常珍貴稀有的海螺,於是它成為了王室的特供,代表著高貴,英語中「born to the purple」就表示「出身皇室」的意思。

而後來提爾紫還引申出了其他的代表含義,在美國的文化里,紫色代表著卓越,美國總統喬治·華盛頓在 1782 年設立了紫心勳章,就是用來表彰有傑出戰功的將士,它能夠體現出被授予者所作出的不同尋常的貢獻!

怎麼樣,這些顏色典故是不是非常有趣?其實這樣的顏色習語在英語中還有很多,掌握這些辭彙會讓孩子的口語表述更加地道,對英語學習充滿興趣,想要知道更多關於顏色的英文趣談?快來加入vipjr?!vipjr?彙集全球優秀外教,為孩子講述更多更有趣的英語知識,讓孩子在輕鬆愉快的氛圍中提高成績。


我收集的:

#define YD_COLOR_LIGHT_PINK YD_RGB(255, 182, 193) // 0 淺粉紅
#define YD_COLOR_PINK YD_RGB(255, 192, 203) // 1 粉紅
#define YD_COLOR_CRIMSON_RED YD_RGB(220, 20, 60) // 2 猩紅 (深紅)
#define YD_COLOR_LAVENDER_BLUSH YD_RGB(255, 240, 245) // 3 淡紫紅
#define YD_COLOR_PALE_VIOLET_RED YD_RGB(219, 112, 147) // 4 弱紫羅蘭紅
#define YD_COLOR_HOT_PINK YD_RGB(255, 105, 180) // 5 熱情的粉紅
#define YD_COLOR_DEEP_PINK YD_RGB(255, 20, 147) // 6 深粉紅
#define YD_COLOR_MEDIUM_VIOLET_RED YD_RGB(199, 21, 133) // 7 中紫羅蘭紅
#define YD_COLOR_ORCHID YD_RGB(218, 112, 214) // 8 蘭花紫
#define YD_COLOR_THISTLE YD_RGB(216, 191, 216) // 9 薊
#define YD_COLOR_PLUM YD_RGB(221, 160, 221) // 10 李子紫
#define YD_COLOR_VIOLET YD_RGB(238, 130, 238) // 11 紫羅蘭
#define YD_COLOR_MAGENTA YD_RGB(255, 0, 255) // 12 洋紅 (品紅 玫瑰紅)
#define YD_COLOR_FUCHSIA YD_RGB(244, 0, 161) // 13 燈籠海棠(紫紅色)
#define YD_COLOR_DARK_MAGENTA YD_RGB(139, 0, 139) // 14 深洋紅
#define YD_COLOR_PURPLE YD_RGB(128, 0, 128) // 15 紫色
#define YD_COLOR_MEDIUM_ORCHID YD_RGB(186, 85, 211) // 16 中蘭花紫
#define YD_COLOR_DARK_VIOLET YD_RGB(148, 0, 211) // 17 暗紫羅蘭
#define YD_COLOR_DARK_ORCHID YD_RGB(153, 50, 204) // 18 暗蘭花紫
#define YD_COLOR_INDIGO YD_RGB( 75, 0, 130) // 19 靛青 (紫蘭色)
#define YD_COLOR_BLUE_VIOLET YD_RGB(138, 43, 226) // 20 藍紫羅蘭
#define YD_COLOR_MEDIUM_PURPLE YD_RGB(147, 112, 219) // 21 中紫色
#define YD_COLOR_MEDIUM_SLATE_BLUE YD_RGB(123, 104, 238) // 22 中板岩藍
#define YD_COLOR_SLATE_BLUE YD_RGB(106, 90, 205) // 23 板岩藍
#define YD_COLOR_DARK_SLATE_BLUE YD_RGB( 72, 61, 139) // 24 暗板岩藍
#define YD_COLOR_LAVENDER YD_RGB(230, 230, 250) // 25 熏衣草淡紫
#define YD_COLOR_GHOST_WHITE YD_RGB(248, 248, 255) // 26 幽靈白
#define YD_COLOR_BLUE YD_RGB( 0, 0, 255) // 27 純藍
#define YD_COLOR_MEDIUM_BLUE YD_RGB( 0, 0, 205) // 28 中藍色
#define YD_COLOR_MIDNIGHT_BLUE YD_RGB( 25, 25, 112) // 29 午夜藍
#define YD_COLOR_DARK_BLUE YD_RGB( 0, 0, 139) // 30 暗藍色
#define YD_COLOR_NAVY_BLUE YD_RGB( 0, 0, 128) // 31 海軍藍
#define YD_COLOR_ROYAL_BLUE YD_RGB( 65, 105, 225) // 32 皇家藍 (寶藍)
#define YD_COLOR_CORN_FLOWER_BLUE YD_RGB(100, 149, 237) // 33 矢車菊藍
#define YD_COLOR_LIGHT_STEEL_BLUE YD_RGB(176, 196, 222) // 34 亮鋼藍
#define YD_COLOR_LIGHT_SLATE_GRAY YD_RGB(119, 136, 153) // 35 亮石板灰
#define YD_COLOR_SLATE_GRAY YD_RGB(112, 128, 144) // 36 石板灰
#define YD_COLOR_DODGER_BLUE YD_RGB( 30, 144, 255) // 37 道奇藍
#define YD_COLOR_ALICE_BLUE YD_RGB(240, 248, 255) // 38 愛麗絲藍
#define YD_COLOR_STEEL_BLUE YD_RGB( 70, 130, 180) // 39 鋼藍 (鐵青)
#define YD_COLOR_LIGHT_SKY_BLUE YD_RGB(135, 206, 250) // 40 亮天藍色
#define YD_COLOR_SKY_BLUE YD_RGB(135, 206, 235) // 41 天藍色
#define YD_COLOR_DEEP_SKY_BLUE YD_RGB( 0, 191, 255) // 42 深天藍
#define YD_COLOR_LIGHT_BLUE YD_RGB(173, 216, 230) // 43 亮藍
#define YD_COLOR_POWDER_BLUE YD_RGB(176, 224, 230) // 44 火藥青
#define YD_COLOR_CADET_BLUE YD_RGB( 95, 158, 160) // 45 軍服藍
#define YD_COLOR_AZURE YD_RGB(240, 255, 255) // 46 蔚藍色
#define YD_COLOR_LIGHT_CYAN YD_RGB(224, 255, 255) // 47 淡青色
#define YD_COLOR_PALE_TURQUOISE YD_RGB(175, 238, 238) // 48 弱綠寶石
#define YD_COLOR_CYAN YD_RGB( 0, 255, 255) // 49 青色
#define YD_COLOR_AQUA YD_RGB(175, 223, 228) // 50 水色
#define YD_COLOR_DARK_TURQUOISE YD_RGB( 0, 206, 209) // 51 暗綠寶石
#define YD_COLOR_DARK_SLATE_GRAY YD_RGB( 47, 79, 79) // 52 暗石板灰
#define YD_COLOR_DARK_CYAN YD_RGB( 0, 139, 139) // 53 暗青色
#define YD_COLOR_TEAL YD_RGB( 0, 128, 128) // 54 水鴨色
#define YD_COLOR_MEDIUM_TURQUOISE YD_RGB( 72, 209, 204) // 55 中綠寶石
#define YD_COLOR_LIGHT_SEA_GREEN YD_RGB( 32, 178, 170) // 56 淺海洋綠
#define YD_COLOR_TURQUOISE YD_RGB( 64, 224, 208) // 57 綠寶石
#define YD_COLOR_AQUAMARINE YD_RGB(127, 255, 212) // 58 寶石碧綠
#define YD_COLOR_MEDIUM_AQUAMARINE YD_RGB(102, 205, 170) // 59 中寶石碧綠
#define YD_COLOR_MEDIUM_SPRINGGREEN YD_RGB( 0, 250, 154) // 60 中春綠色
#define YD_COLOR_MINT_CREAM YD_RGB(245, 255, 250) // 61 薄荷奶油
#define YD_COLOR_SPRING_GREEN YD_RGB( 0, 255, 127) // 62 春綠色
#define YD_COLOR_MEDIUM_SEA_GREEN YD_RGB( 60, 179, 113) // 63 中海洋綠
#define YD_COLOR_SEA_GREEN YD_RGB( 46, 139, 87) // 64 海洋綠
#define YD_COLOR_HONEYDEW YD_RGB(240, 255, 240) // 65 蜜瓜色
#define YD_COLOR_LIGHT_GREEN YD_RGB(144, 238, 144) // 66 淡綠色
#define YD_COLOR_PALE_GREEN YD_RGB(152, 251, 152) // 67 弱綠色
#define YD_COLOR_DARK_SEA_GREEN YD_RGB(143, 188, 143) // 68 暗海洋綠
#define YD_COLOR_LIME_GREEN YD_RGB( 50, 205, 50) // 69 閃光深綠
#define YD_COLOR_LIME YD_RGB( 0, 255, 0) // 70 閃光綠
#define YD_COLOR_FOREST_GREEN YD_RGB( 34, 139, 34) // 71 森林綠
#define YD_COLOR_GREEN YD_RGB( 0, 128, 0) // 72 純綠
#define YD_COLOR_DARK_GREEN YD_RGB( 0, 100, 0) // 73 暗綠色
#define YD_COLOR_CHARTREUSE YD_RGB(127, 255, 0) // 74 查特酒綠 (黃綠色)
#define YD_COLOR_LAWN_GREEN YD_RGB(124, 252, 0) // 75 草坪綠
#define YD_COLOR_GREEN_YELLOW YD_RGB(173, 255, 47) // 76 綠黃色
#define YD_COLOR_DARK_OLIVE_GREEN YD_RGB( 85, 107, 47) // 77 暗橄欖綠
#define YD_COLOR_YELLOW_GREEN YD_RGB(154, 205, 50) // 78 黃綠色
#define YD_COLOR_OLIVE_DRAB YD_RGB(107, 142, 35) // 79 橄欖褐色
#define YD_COLOR_BEIGE YD_RGB(245, 245, 220) // 80 米色(灰棕色)
#define YD_COLOR_LIGHT_GOLDENROD_YELLOW YD_RGB(250, 250, 210) // 81 亮菊黃
#define YD_COLOR_IVORY YD_RGB(255, 255, 240) // 82 象牙
#define YD_COLOR_LIGHT_YELLOW YD_RGB(255, 255, 224) // 83 淺黃色
#define YD_COLOR_YELLOW YD_RGB(255, 255, 0) // 84 純黃
#define YD_COLOR_OLIVE YD_RGB(128, 128, 0) // 85 橄欖
#define YD_COLOR_DARK_KHAKI YD_RGB(189, 183, 107) // 86 深卡嘰布
#define YD_COLOR_LEMON_CHIFFON YD_RGB(255, 250, 205) // 87 檸檬綢
#define YD_COLOR_PALE_GOLDENROD YD_RGB(238, 232, 170) // 88 灰菊黃
#define YD_COLOR_KHAKI YD_RGB(240, 230, 140) // 89 卡嘰布
#define YD_COLOR_GOLD YD_RGB(255, 215, 0) // 90 金色
#define YD_COLOR_CORNSILK YD_RGB(255, 248, 220) // 91 玉米絲色
#define YD_COLOR_GOLDENROD YD_RGB(218, 165, 32) // 92 金菊黃
#define YD_COLOR_DARK_GOLDENROD YD_RGB(184, 134, 11) // 93 暗金菊黃
#define YD_COLOR_FLORAL_WHITE YD_RGB(255, 250, 240) // 94 花的白色
#define YD_COLOR_OLD_LACE YD_RGB(253, 245, 230) // 95 舊蕾絲
#define YD_COLOR_WHEAT YD_RGB(245, 222, 179) // 96 小麥色
#define YD_COLOR_MOCCASIN YD_RGB(255, 228, 181) // 97 鹿皮靴
#define YD_COLOR_ORANGE YD_RGB(255, 165, 0) // 98 橙色
#define YD_COLOR_PAPAYA_WHIP YD_RGB(255, 239, 213) // 99 番木瓜
#define YD_COLOR_BLANCHED_ALMOND YD_RGB(255, 235, 205) // 100 發白的杏仁色
#define YD_COLOR_NAVAJO_WHITE YD_RGB(255, 222, 173) // 101 土著白
#define YD_COLOR_ANTIQUE_WHITE YD_RGB(250, 235, 215) // 102 古董白
#define YD_COLOR_TAN YD_RGB(210, 180, 140) // 103 茶色
#define YD_COLOR_BURLY_WOOD YD_RGB(222, 184, 135) // 104 硬木色
#define YD_COLOR_BISQUE YD_RGB(255, 228, 196) // 105 陶坯黃
#define YD_COLOR_DARK_ORANGE YD_RGB(255, 140, 0) // 106 深橙色
#define YD_COLOR_LINEN YD_RGB(250, 240, 230) // 107 亞麻布
#define YD_COLOR_PERU YD_RGB(205, 133, 63) // 108 秘魯
#define YD_COLOR_PEACH_PUFF YD_RGB(255, 218, 185) // 109 桃肉色
#define YD_COLOR_SANDY_BROWN YD_RGB(244, 164, 96) // 110 沙棕色
#define YD_COLOR_CHOCOLATE YD_RGB(210, 105, 30) // 111 巧克力
#define YD_COLOR_SADDLE_BROWN YD_RGB(139, 69, 19) // 112 馬鞍棕色
#define YD_COLOR_SEASHELL YD_RGB(255, 245, 238) // 113 海貝殼
#define YD_COLOR_SIENNA YD_RGB(160, 82, 45) // 114 黃土赭色
#define YD_COLOR_LIGHT_SALMON YD_RGB(255, 160, 122) // 115 淺鮭魚肉色
#define YD_COLOR_CORAL YD_RGB(255, 127, 80) // 116 珊瑚
#define YD_COLOR_ORANGE_RED YD_RGB(255, 69, 0) // 117 橙紅色
#define YD_COLOR_DARK_SALMON YD_RGB(233, 150, 122) // 118 深鮮肉(鮭魚)色
#define YD_COLOR_TOMATO YD_RGB(255, 99, 71) // 129 番茄紅
#define YD_COLOR_MISTY_ROSE YD_RGB(255, 228, 225) // 120 薄霧玫瑰
#define YD_COLOR_SALMON YD_RGB(250, 128, 114) // 121 鮮肉(鮭魚)色
#define YD_COLOR_SNOW YD_RGB(255, 250, 250) // 122 雪
#define YD_COLOR_LIGHT_CORAL YD_RGB(240, 128, 128) // 123 淡珊瑚色
#define YD_COLOR_ROSY_BROWN YD_RGB(188, 143, 143) // 124 玫瑰棕色
#define YD_COLOR_INDIAN_RED YD_RGB(205, 92, 92) // 125 印度紅
#define YD_COLOR_RED YD_RGB(255, 0, 0) // 126 純紅
#define YD_COLOR_BROWN YD_RGB(165, 42, 42) // 127 棕色
#define YD_COLOR_FIRE_BRICK YD_RGB(178, 34, 34) // 128 耐火磚
#define YD_COLOR_DARK_RED YD_RGB(139, 0, 0) // 139 深紅色
#define YD_COLOR_MAROON YD_RGB(128, 0, 0) // 130 栗色
#define YD_COLOR_WHITE YD_RGB(255, 255, 255) // 131 純白
#define YD_COLOR_WHITE_SMOKE YD_RGB(245, 245, 245) // 132 白煙
#define YD_COLOR_GAINSBORO YD_RGB(220, 220, 220) // 133 庚斯博羅灰色
#define YD_COLOR_LIGHT_GREY YD_RGB(211, 211, 211) // 134 淺灰色
#define YD_COLOR_SILVER YD_RGB(192, 192, 192) // 135 銀灰色
#define YD_COLOR_DARK_GRAY YD_RGB(169, 169, 169) // 136 深灰色
#define YD_COLOR_GRAY YD_RGB(128, 128, 128) // 137 灰色
#define YD_COLOR_DIM_GRAY YD_RGB(105, 105, 105) // 138 暗淡的灰色
#define YD_COLOR_BLACK YD_RGB( 0, 0, 0) // 139 純黑

幾年前寫過一個小程序:3D屏保:排色榜裡面就用了這些顏色。

程序中一排顏色以冒泡的方式進行排序。
-----------------
無聊提到的網站,那裡的顏色全。我將其改為C++代碼:
color_table.h

/****************************************************************

File name : color_table.h
Author : 葉飛影
Version : 1.0a
Create Date : 2016/12/20
Description :

*****************************************************************/

#ifndef _color_table_h_
#define _color_table_h_

// --------------------------------------------------------------------------------------

#include &
#include &
#include &
#include &

// --------------------------------------------------------------------------------------

#define COLOR_TABLE_SIZE 512

// --------------------------------------------------------------------------------------

class CColorTable
{
public:
static CColorTable Instance();

CColorTable();

unsigned int GetColorCount() const;

const char* GetColorName(unsigned int index) const;

unsigned int GetColorValue(unsigned int index) const;

unsigned int GetColorValue(const char* szName) const;

bool SetColor(const char* szName, unsigned int color);

void SetDefaultColors();

void Clear();

private:
struct Color
{
char _name[32];
unsigned int _hash;
unsigned int _color;
};

static void BuildColor(Color color, const char* szName, unsigned int r, unsigned int g, unsigned int b);

private:
Color m_colors[COLOR_TABLE_SIZE];
unsigned int m_count;
};

// --------------------------------------------------------------------------------------

#endif

color_table.cpp

/****************************************************************

File name : color_table.cpp
Author : 葉飛影
Version : 1.0a
Create Date : 2016/12/20
Description : 代碼寫了沒測,不保證正確

*****************************************************************/

// --------------------------------------------------------------------------------------

#include "color_table.h"
#include &

// --------------------------------------------------------------------------------------

#pragma warning(disable: 4996)

// --------------------------------------------------------------------------------------

// 計算字元串的HASH值(大小寫敏感)
unsigned int HashString(const char*szString)
{
unsigned int hash = 0;
unsigned int g;
char v;
while(*szString != "")
{
v = *szString;
hash = (hash&<&<4) + (unsigned int)(v); g = hash ((unsigned int) 0xf &<&< (32 - 4)); if(g != 0) { hash ^= g &>&> (32 - 8);
hash ^= g;
}
szString++;
}
return hash;
}

// --------------------------------------------------------------------------------------

CColorTable CColorTable::Instance()
{
static CColorTable color_table;
return color_table;
}

CColorTable::CColorTable()
{
SetDefaultColors();
}

unsigned int CColorTable::GetColorCount() const
{
return m_count;
}

const char* CColorTable::GetColorName(unsigned int index) const
{
if (index &< m_count) { return m_colors[index]._name; } else { return 0; } } unsigned int CColorTable::GetColorValue(unsigned int index) const { if (index &< m_count) { return m_colors[index]._color; } else { return 0; } } unsigned int CColorTable::GetColorValue(const char* szName) const { if (!szName || !szName[0]) { return 0; } unsigned int h = HashString(szName); for (unsigned int i = 0; i &< m_count; ++i) { if (m_colors[i]._hash == h strcmp(szName, m_colors[i]._name) == 0) { return m_colors[i]._color; } } return 0; } bool CColorTable::SetColor(const char* szName, unsigned int color) { if (!szName || !szName[0]) { return false; } size_t len = strlen(szName); if (len &> 31)
{
return false;
}

unsigned int h = HashString(szName);

for (unsigned int i = 0; i &< m_count; ++i) { if (m_colors[i]._hash == h strcmp(szName, m_colors[i]._name) == 0) { m_colors[i]._color = color; return true; } } if (m_count &< COLOR_TABLE_SIZE) { strcpy(m_colors[m_count]._name, szName); m_colors[m_count]._hash = h; m_colors[m_count]._color = color; ++m_count; return true; } else { return false; } } void CColorTable::Clear() { memset(m_colors, 0, sizeof(m_colors)); m_count = 0; } void CColorTable::BuildColor(Color color, const char* szName, unsigned int r, unsigned int g, unsigned int b) { strcpy(color._name, szName); color._hash = HashString(szName); color._color = 0xff000000 | (r &<&< 16) | (g &<&< 8) | b; } // http://tool.oschina.net/commons?type=3 void CColorTable::SetDefaultColors() { memset(m_colors, 0, sizeof(m_colors)); m_count = 0; BuildColor(m_colors[m_count++], "Snow", 255, 250, 250); // #FFFAFA BuildColor(m_colors[m_count++], "GhostWhite", 248, 248, 255); // #F8F8FF BuildColor(m_colors[m_count++], "WhiteSmoke", 245, 245, 245); // #F5F5F5 BuildColor(m_colors[m_count++], "Gainsboro", 220, 220, 220); // #DCDCDC BuildColor(m_colors[m_count++], "FloralWhite", 255, 250, 240); // #FFFAF0 BuildColor(m_colors[m_count++], "OldLace", 253, 245, 230); // #FDF5E6 BuildColor(m_colors[m_count++], "Linen", 250, 240, 230); // #FAF0E6 BuildColor(m_colors[m_count++], "AntiqueWhite", 250, 235, 215); // #FAEBD7 BuildColor(m_colors[m_count++], "PapayaWhip", 255, 239, 213); // #FFEFD5 BuildColor(m_colors[m_count++], "BlanchedAlmond", 255, 235, 205); // #FFEBCD BuildColor(m_colors[m_count++], "Bisque", 255, 228, 196); // #FFE4C4 BuildColor(m_colors[m_count++], "PeachPuff", 255, 218, 185); // #FFDAB9 BuildColor(m_colors[m_count++], "NavajoWhite", 255, 222, 173); // #FFDEAD BuildColor(m_colors[m_count++], "Moccasin", 255, 228, 181); // #FFE4B5 BuildColor(m_colors[m_count++], "Cornsilk", 255, 248, 220); // #FFF8DC BuildColor(m_colors[m_count++], "Ivory", 255, 255, 240); // #FFFFF0 BuildColor(m_colors[m_count++], "LemonChiffon", 255, 250, 205); // #FFFACD BuildColor(m_colors[m_count++], "Seashell", 255, 245, 238); // #FFF5EE BuildColor(m_colors[m_count++], "Honeydew", 240, 255, 240); // #F0FFF0 BuildColor(m_colors[m_count++], "MintCream", 245, 255, 250); // #F5FFFA BuildColor(m_colors[m_count++], "Azure", 240, 255, 255); // #F0FFFF BuildColor(m_colors[m_count++], "AliceBlue", 240, 248, 255); // #F0F8FF BuildColor(m_colors[m_count++], "lavender", 230, 230, 250); // #E6E6FA BuildColor(m_colors[m_count++], "LavenderBlush", 255, 240, 245); // #FFF0F5 BuildColor(m_colors[m_count++], "MistyRose", 255, 228, 225); // #FFE4E1 BuildColor(m_colors[m_count++], "White", 255, 255, 255); // #FFFFFF BuildColor(m_colors[m_count++], "Black", 0 , 0 , 0 ); // #000000 BuildColor(m_colors[m_count++], "DarkSlateGray", 47 , 79 , 79 ); // #2F4F4F BuildColor(m_colors[m_count++], "DimGrey", 105, 105, 105); // #696969 BuildColor(m_colors[m_count++], "SlateGrey", 112, 128, 144); // #708090 BuildColor(m_colors[m_count++], "LightSlateGray", 119, 136, 153); // #778899 BuildColor(m_colors[m_count++], "Grey", 190, 190, 190); // #BEBEBE BuildColor(m_colors[m_count++], "LightGray", 211, 211, 211); // #D3D3D3 BuildColor(m_colors[m_count++], "MidnightBlue", 25 , 25 , 112); // #191970 BuildColor(m_colors[m_count++], "NavyBlue", 0 , 0 , 128); // #000080 BuildColor(m_colors[m_count++], "CornflowerBlue", 100, 149, 237); // #6495ED BuildColor(m_colors[m_count++], "DarkSlateBlue", 72 , 61 , 139); // #483D8B BuildColor(m_colors[m_count++], "SlateBlue", 106, 90 , 205); // #6A5ACD BuildColor(m_colors[m_count++], "MediumSlateBlue", 123, 104, 238); // #7B68EE BuildColor(m_colors[m_count++], "LightSlateBlue", 132, 112, 255); // #8470FF BuildColor(m_colors[m_count++], "MediumBlue", 0 , 0 , 205); // #0000CD BuildColor(m_colors[m_count++], "RoyalBlue", 65 , 105, 225); // #4169E1 BuildColor(m_colors[m_count++], "Blue", 0 , 0 , 255); // #0000FF BuildColor(m_colors[m_count++], "DodgerBlue", 30 , 144, 255); // #1E90FF BuildColor(m_colors[m_count++], "DeepSkyBlue", 0 , 191, 255); // #00BFFF BuildColor(m_colors[m_count++], "SkyBlue", 135, 206, 235); // #87CEEB BuildColor(m_colors[m_count++], "LightSkyBlue", 135, 206, 250); // #87CEFA BuildColor(m_colors[m_count++], "SteelBlue", 70 , 130, 180); // #4682B4 BuildColor(m_colors[m_count++], "LightSteelBlue", 176, 196, 222); // #B0C4DE BuildColor(m_colors[m_count++], "LightBlue", 173, 216, 230); // #ADD8E6 BuildColor(m_colors[m_count++], "PowderBlue", 176, 224, 230); // #B0E0E6 BuildColor(m_colors[m_count++], "PaleTurquoise", 175, 238, 238); // #AFEEEE BuildColor(m_colors[m_count++], "DarkTurquoise", 0 , 206, 209); // #00CED1 BuildColor(m_colors[m_count++], "MediumTurquoise", 72 , 209, 204); // #48D1CC BuildColor(m_colors[m_count++], "Turquoise", 64 , 224, 208); // #40E0D0 BuildColor(m_colors[m_count++], "Cyan", 0 , 255, 255); // #00FFFF BuildColor(m_colors[m_count++], "LightCyan", 224, 255, 255); // #E0FFFF BuildColor(m_colors[m_count++], "CadetBlue", 95 , 158, 160); // #5F9EA0 BuildColor(m_colors[m_count++], "MediumAquamarine", 102, 205, 170); // #66CDAA BuildColor(m_colors[m_count++], "Aquamarine", 127, 255, 212); // #7FFFD4 BuildColor(m_colors[m_count++], "DarkGreen", 0 , 100, 0 ); // #006400 BuildColor(m_colors[m_count++], "DarkOliveGreen", 85 , 107, 47 ); // #556B2F BuildColor(m_colors[m_count++], "DarkSeaGreen", 143, 188, 143); // #8FBC8F BuildColor(m_colors[m_count++], "SeaGreen", 46 , 139, 87 ); // #2E8B57 BuildColor(m_colors[m_count++], "MediumSeaGreen", 60 , 179, 113); // #3CB371 BuildColor(m_colors[m_count++], "LightSeaGreen", 32 , 178, 170); // #20B2AA BuildColor(m_colors[m_count++], "PaleGreen", 152, 251, 152); // #98FB98 BuildColor(m_colors[m_count++], "SpringGreen", 0 , 255, 127); // #00FF7F BuildColor(m_colors[m_count++], "LawnGreen", 124, 252, 0 ); // #7CFC00 BuildColor(m_colors[m_count++], "Green", 0 , 255, 0 ); // #00FF00 BuildColor(m_colors[m_count++], "Chartreuse", 127, 255, 0 ); // #7FFF00 BuildColor(m_colors[m_count++], "MedSpringGreen", 0 , 250, 154); // #00FA9A BuildColor(m_colors[m_count++], "GreenYellow", 173, 255, 47 ); // #ADFF2F BuildColor(m_colors[m_count++], "LimeGreen", 50 , 205, 50 ); // #32CD32 BuildColor(m_colors[m_count++], "YellowGreen", 154, 205, 50 ); // #9ACD32 BuildColor(m_colors[m_count++], "ForestGreen", 34 , 139, 34 ); // #228B22 BuildColor(m_colors[m_count++], "OliveDrab", 107, 142, 35 ); // #6B8E23 BuildColor(m_colors[m_count++], "DarkKhaki", 189, 183, 107); // #BDB76B BuildColor(m_colors[m_count++], "PaleGoldenrod", 238, 232, 170); // #EEE8AA BuildColor(m_colors[m_count++], "LtGoldenrodYello", 250, 250, 210); // #FAFAD2 BuildColor(m_colors[m_count++], "LightYellow", 255, 255, 224); // #FFFFE0 BuildColor(m_colors[m_count++], "Yellow", 255, 255, 0 ); // #FFFF00 BuildColor(m_colors[m_count++], "Gold", 255, 215, 0 ); // #FFD700 BuildColor(m_colors[m_count++], "LightGoldenrod", 238, 221, 130); // #EEDD82 BuildColor(m_colors[m_count++], "goldenrod", 218, 165, 32 ); // #DAA520 BuildColor(m_colors[m_count++], "DarkGoldenrod", 184, 134, 11 ); // #B8860B BuildColor(m_colors[m_count++], "RosyBrown", 188, 143, 143); // #BC8F8F BuildColor(m_colors[m_count++], "IndianRed", 205, 92 , 92 ); // #CD5C5C BuildColor(m_colors[m_count++], "SaddleBrown", 139, 69 , 19 ); // #8B4513 BuildColor(m_colors[m_count++], "Sienna", 160, 82 , 45 ); // #A0522D BuildColor(m_colors[m_count++], "Peru", 205, 133, 63 ); // #CD853F BuildColor(m_colors[m_count++], "Burlywood", 222, 184, 135); // #DEB887 BuildColor(m_colors[m_count++], "Beige", 245, 245, 220); // #F5F5DC BuildColor(m_colors[m_count++], "Wheat", 245, 222, 179); // #F5DEB3 BuildColor(m_colors[m_count++], "SandyBrown", 244, 164, 96 ); // #F4A460 BuildColor(m_colors[m_count++], "Tan", 210, 180, 140); // #D2B48C BuildColor(m_colors[m_count++], "Chocolate", 210, 105, 30 ); // #D2691E BuildColor(m_colors[m_count++], "Firebrick", 178, 34 , 34 ); // #B22222 BuildColor(m_colors[m_count++], "Brown", 165, 42 , 42 ); // #A52A2A BuildColor(m_colors[m_count++], "DarkSalmon", 233, 150, 122); // #E9967A BuildColor(m_colors[m_count++], "Salmon", 250, 128, 114); // #FA8072 BuildColor(m_colors[m_count++], "LightSalmon", 255, 160, 122); // #FFA07A BuildColor(m_colors[m_count++], "Orange", 255, 165, 0 ); // #FFA500 BuildColor(m_colors[m_count++], "DarkOrange", 255, 140, 0 ); // #FF8C00 BuildColor(m_colors[m_count++], "Coral", 255, 127, 80 ); // #FF7F50 BuildColor(m_colors[m_count++], "LightCoral", 240, 128, 128); // #F08080 BuildColor(m_colors[m_count++], "Tomato", 255, 99 , 71 ); // #FF6347 BuildColor(m_colors[m_count++], "OrangeRed", 255, 69 , 0 ); // #FF4500 BuildColor(m_colors[m_count++], "Red", 255, 0 , 0 ); // #FF0000 BuildColor(m_colors[m_count++], "HotPink", 255, 105, 180); // #FF69B4 BuildColor(m_colors[m_count++], "DeepPink", 255, 20 , 147); // #FF1493 BuildColor(m_colors[m_count++], "Pink", 255, 192, 203); // #FFC0CB BuildColor(m_colors[m_count++], "LightPink", 255, 182, 193); // #FFB6C1 BuildColor(m_colors[m_count++], "PaleVioletRed", 219, 112, 147); // #DB7093 BuildColor(m_colors[m_count++], "Maroon", 176, 48 , 96 ); // #B03060 BuildColor(m_colors[m_count++], "MediumVioletRed", 199, 21 , 133); // #C71585 BuildColor(m_colors[m_count++], "VioletRed", 208, 32 , 144); // #D02090 BuildColor(m_colors[m_count++], "Magenta", 255, 0 , 255); // #FF00FF BuildColor(m_colors[m_count++], "Violet", 238, 130, 238); // #EE82EE BuildColor(m_colors[m_count++], "Plum", 221, 160, 221); // #DDA0DD BuildColor(m_colors[m_count++], "Orchid", 218, 112, 214); // #DA70D6 BuildColor(m_colors[m_count++], "MediumOrchid", 186, 85 , 211); // #BA55D3 BuildColor(m_colors[m_count++], "DarkOrchid", 153, 50 , 204); // #9932CC BuildColor(m_colors[m_count++], "DarkViolet", 148, 0 , 211); // #9400D3 BuildColor(m_colors[m_count++], "BlueViolet", 138, 43 , 226); // #8A2BE2 BuildColor(m_colors[m_count++], "Purple", 160, 32 , 240); // #A020F0 BuildColor(m_colors[m_count++], "MediumPurple", 147, 112, 219); // #9370DB BuildColor(m_colors[m_count++], "Thistle", 216, 191, 216); // #D8BFD8 BuildColor(m_colors[m_count++], "Snow1", 255, 250, 250); // #FFFAFA BuildColor(m_colors[m_count++], "Snow2", 238, 233, 233); // #EEE9E9 BuildColor(m_colors[m_count++], "Snow3", 205, 201, 201); // #CDC9C9 BuildColor(m_colors[m_count++], "Snow4", 139, 137, 137); // #8B8989 BuildColor(m_colors[m_count++], "Seashell1", 255, 245, 238); // #FFF5EE BuildColor(m_colors[m_count++], "Seashell2", 238, 229, 222); // #EEE5DE BuildColor(m_colors[m_count++], "Seashell3", 205, 197, 191); // #CDC5BF BuildColor(m_colors[m_count++], "Seashell4", 139, 134, 130); // #8B8682 BuildColor(m_colors[m_count++], "AntiqueWhite1", 255, 239, 219); // #FFEFDB BuildColor(m_colors[m_count++], "AntiqueWhite2", 238, 223, 204); // #EEDFCC BuildColor(m_colors[m_count++], "AntiqueWhite3", 205, 192, 176); // #CDC0B0 BuildColor(m_colors[m_count++], "AntiqueWhite4", 139, 131, 120); // #8B8378 BuildColor(m_colors[m_count++], "Bisque1", 255, 228, 196); // #FFE4C4 BuildColor(m_colors[m_count++], "Bisque2", 238, 213, 183); // #EED5B7 BuildColor(m_colors[m_count++], "Bisque3", 205, 183, 158); // #CDB79E BuildColor(m_colors[m_count++], "Bisque4", 139, 125, 107); // #8B7D6B BuildColor(m_colors[m_count++], "PeachPuff1", 255, 218, 185); // #FFDAB9 BuildColor(m_colors[m_count++], "PeachPuff2", 238, 203, 173); // #EECBAD BuildColor(m_colors[m_count++], "PeachPuff3", 205, 175, 149); // #CDAF95 BuildColor(m_colors[m_count++], "PeachPuff4", 139, 119, 101); // #8B7765 BuildColor(m_colors[m_count++], "NavajoWhite1", 255, 222, 173); // #FFDEAD BuildColor(m_colors[m_count++], "NavajoWhite2", 238, 207, 161); // #EECFA1 BuildColor(m_colors[m_count++], "NavajoWhite3", 205, 179, 139); // #CDB38B BuildColor(m_colors[m_count++], "NavajoWhite4", 139, 121, 94 ); // #8B795E BuildColor(m_colors[m_count++], "LemonChiffon1", 255, 250, 205); // #FFFACD BuildColor(m_colors[m_count++], "LemonChiffon2", 238, 233, 191); // #EEE9BF BuildColor(m_colors[m_count++], "LemonChiffon3", 205, 201, 165); // #CDC9A5 BuildColor(m_colors[m_count++], "LemonChiffon4", 139, 137, 112); // #8B8970 BuildColor(m_colors[m_count++], "Cornsilk1", 255, 248, 220); // #FFF8DC BuildColor(m_colors[m_count++], "Cornsilk2", 238, 232, 205); // #EEE8CD BuildColor(m_colors[m_count++], "Cornsilk3", 205, 200, 177); // #CDC8B1 BuildColor(m_colors[m_count++], "Cornsilk4", 139, 136, 120); // #8B8878 BuildColor(m_colors[m_count++], "Ivory1", 255, 255, 240); // #FFFFF0 BuildColor(m_colors[m_count++], "Ivory2", 238, 238, 224); // #EEEEE0 BuildColor(m_colors[m_count++], "Ivory3", 205, 205, 193); // #CDCDC1 BuildColor(m_colors[m_count++], "Ivory4", 139, 139, 131); // #8B8B83 BuildColor(m_colors[m_count++], "Honeydew1", 240, 255, 240); // #F0FFF0 BuildColor(m_colors[m_count++], "Honeydew2", 224, 238, 224); // #E0EEE0 BuildColor(m_colors[m_count++], "Honeydew3", 193, 205, 193); // #C1CDC1 BuildColor(m_colors[m_count++], "Honeydew4", 131, 139, 131); // #838B83 BuildColor(m_colors[m_count++], "LavenderBlush1", 255, 240, 245); // #FFF0F5 BuildColor(m_colors[m_count++], "LavenderBlush2", 238, 224, 229); // #EEE0E5 BuildColor(m_colors[m_count++], "LavenderBlush3", 205, 193, 197); // #CDC1C5 BuildColor(m_colors[m_count++], "LavenderBlush4", 139, 131, 134); // #8B8386 BuildColor(m_colors[m_count++], "MistyRose1", 255, 228, 225); // #FFE4E1 BuildColor(m_colors[m_count++], "MistyRose2", 238, 213, 210); // #EED5D2 BuildColor(m_colors[m_count++], "MistyRose3", 205, 183, 181); // #CDB7B5 BuildColor(m_colors[m_count++], "MistyRose4", 139, 125, 123); // #8B7D7B BuildColor(m_colors[m_count++], "Azure1", 240, 255, 255); // #F0FFFF BuildColor(m_colors[m_count++], "Azure2", 224, 238, 238); // #E0EEEE BuildColor(m_colors[m_count++], "Azure3", 193, 205, 205); // #C1CDCD BuildColor(m_colors[m_count++], "Azure4", 131, 139, 139); // #838B8B BuildColor(m_colors[m_count++], "SlateBlue1", 131, 111, 255); // #836FFF BuildColor(m_colors[m_count++], "SlateBlue2", 122, 103, 238); // #7A67EE BuildColor(m_colors[m_count++], "SlateBlue3", 105, 89 , 205); // #6959CD BuildColor(m_colors[m_count++], "SlateBlue4", 71 , 60 , 139); // #473C8B BuildColor(m_colors[m_count++], "RoyalBlue1", 72 , 118, 255); // #4876FF BuildColor(m_colors[m_count++], "RoyalBlue2", 67 , 110, 238); // #436EEE BuildColor(m_colors[m_count++], "RoyalBlue3", 58 , 95 , 205); // #3A5FCD BuildColor(m_colors[m_count++], "RoyalBlue4", 39 , 64 , 139); // #27408B BuildColor(m_colors[m_count++], "Blue1", 0 , 0 , 255); // #0000FF BuildColor(m_colors[m_count++], "Blue2", 0 , 0 , 238); // #0000EE BuildColor(m_colors[m_count++], "Blue3", 0 , 0 , 205); // #0000CD BuildColor(m_colors[m_count++], "Blue4", 0 , 0 , 139); // #00008B BuildColor(m_colors[m_count++], "DodgerBlue1", 30 , 144, 255); // #1E90FF BuildColor(m_colors[m_count++], "DodgerBlue2", 28 , 134, 238); // #1C86EE BuildColor(m_colors[m_count++], "DodgerBlue3", 24 , 116, 205); // #1874CD BuildColor(m_colors[m_count++], "DodgerBlue4", 16 , 78 , 139); // #104E8B BuildColor(m_colors[m_count++], "SteelBlue1", 99 , 184, 255); // #63B8FF BuildColor(m_colors[m_count++], "SteelBlue2", 92 , 172, 238); // #5CACEE BuildColor(m_colors[m_count++], "SteelBlue3", 79 , 148, 205); // #4F94CD BuildColor(m_colors[m_count++], "SteelBlue4", 54 , 100, 139); // #36648B BuildColor(m_colors[m_count++], "DeepSkyBlue1", 0 , 191, 255); // #00BFFF BuildColor(m_colors[m_count++], "DeepSkyBlue2", 0 , 178, 238); // #00B2EE BuildColor(m_colors[m_count++], "DeepSkyBlue3", 0 , 154, 205); // #009ACD BuildColor(m_colors[m_count++], "DeepSkyBlue4", 0 , 104, 139); // #00688B BuildColor(m_colors[m_count++], "SkyBlue1", 135, 206, 255); // #87CEFF BuildColor(m_colors[m_count++], "SkyBlue2", 126, 192, 238); // #7EC0EE BuildColor(m_colors[m_count++], "SkyBlue3", 108, 166, 205); // #6CA6CD BuildColor(m_colors[m_count++], "SkyBlue4", 74 , 112, 139); // #4A708B BuildColor(m_colors[m_count++], "LightSkyBlue1", 176, 226, 255); // #B0E2FF BuildColor(m_colors[m_count++], "LightSkyBlue2", 164, 211, 238); // #A4D3EE BuildColor(m_colors[m_count++], "LightSkyBlue3", 141, 182, 205); // #8DB6CD BuildColor(m_colors[m_count++], "LightSkyBlue4", 96 , 123, 139); // #607B8B BuildColor(m_colors[m_count++], "SlateGray1", 198, 226, 255); // #C6E2FF BuildColor(m_colors[m_count++], "SlateGray2", 185, 211, 238); // #B9D3EE BuildColor(m_colors[m_count++], "SlateGray3", 159, 182, 205); // #9FB6CD BuildColor(m_colors[m_count++], "SlateGray4", 108, 123, 139); // #6C7B8B BuildColor(m_colors[m_count++], "LightSteelBlue1", 202, 225, 255); // #CAE1FF BuildColor(m_colors[m_count++], "LightSteelBlue2", 188, 210, 238); // #BCD2EE BuildColor(m_colors[m_count++], "LightSteelBlue3", 162, 181, 205); // #A2B5CD BuildColor(m_colors[m_count++], "LightSteelBlue4", 110, 123, 139); // #6E7B8B BuildColor(m_colors[m_count++], "LightBlue1", 191, 239, 255); // #BFEFFF BuildColor(m_colors[m_count++], "LightBlue2", 178, 223, 238); // #B2DFEE BuildColor(m_colors[m_count++], "LightBlue3", 154, 192, 205); // #9AC0CD BuildColor(m_colors[m_count++], "LightBlue4", 104, 131, 139); // #68838B BuildColor(m_colors[m_count++], "LightCyan1", 224, 255, 255); // #E0FFFF BuildColor(m_colors[m_count++], "LightCyan2", 209, 238, 238); // #D1EEEE BuildColor(m_colors[m_count++], "LightCyan3", 180, 205, 205); // #B4CDCD BuildColor(m_colors[m_count++], "LightCyan4", 122, 139, 139); // #7A8B8B BuildColor(m_colors[m_count++], "PaleTurquoise1", 187, 255, 255); // #BBFFFF BuildColor(m_colors[m_count++], "PaleTurquoise2", 174, 238, 238); // #AEEEEE BuildColor(m_colors[m_count++], "PaleTurquoise3", 150, 205, 205); // #96CDCD BuildColor(m_colors[m_count++], "PaleTurquoise4", 102, 139, 139); // #668B8B BuildColor(m_colors[m_count++], "CadetBlue1", 152, 245, 255); // #98F5FF BuildColor(m_colors[m_count++], "CadetBlue2", 142, 229, 238); // #8EE5EE BuildColor(m_colors[m_count++], "CadetBlue3", 122, 197, 205); // #7AC5CD BuildColor(m_colors[m_count++], "CadetBlue4", 83 , 134, 139); // #53868B BuildColor(m_colors[m_count++], "Turquoise1", 0 , 245, 255); // #00F5FF BuildColor(m_colors[m_count++], "Turquoise2", 0 , 229, 238); // #00E5EE BuildColor(m_colors[m_count++], "Turquoise3", 0 , 197, 205); // #00C5CD BuildColor(m_colors[m_count++], "Turquoise4", 0 , 134, 139); // #00868B BuildColor(m_colors[m_count++], "Cyan1", 0 , 255, 255); // #00FFFF BuildColor(m_colors[m_count++], "Cyan2", 0 , 238, 238); // #00EEEE BuildColor(m_colors[m_count++], "Cyan3", 0 , 205, 205); // #00CDCD BuildColor(m_colors[m_count++], "Cyan4", 0 , 139, 139); // #008B8B BuildColor(m_colors[m_count++], "DarkSlateGray1", 151, 255, 255); // #97FFFF BuildColor(m_colors[m_count++], "DarkSlateGray2", 141, 238, 238); // #8DEEEE BuildColor(m_colors[m_count++], "DarkSlateGray3", 121, 205, 205); // #79CDCD BuildColor(m_colors[m_count++], "DarkSlateGray4", 82 , 139, 139); // #528B8B BuildColor(m_colors[m_count++], "Aquamarine1", 127, 255, 212); // #7FFFD4 BuildColor(m_colors[m_count++], "Aquamarine2", 118, 238, 198); // #76EEC6 BuildColor(m_colors[m_count++], "Aquamarine3", 102, 205, 170); // #66CDAA BuildColor(m_colors[m_count++], "Aquamarine4", 69 , 139, 116); // #458B74 BuildColor(m_colors[m_count++], "DarkSeaGreen1", 193, 255, 193); // #C1FFC1 BuildColor(m_colors[m_count++], "DarkSeaGreen2", 180, 238, 180); // #B4EEB4 BuildColor(m_colors[m_count++], "DarkSeaGreen3", 155, 205, 155); // #9BCD9B BuildColor(m_colors[m_count++], "DarkSeaGreen4", 105, 139, 105); // #698B69 BuildColor(m_colors[m_count++], "SeaGreen1", 84 , 255, 159); // #54FF9F BuildColor(m_colors[m_count++], "SeaGreen2", 78 , 238, 148); // #4EEE94 BuildColor(m_colors[m_count++], "SeaGreen3", 67 , 205, 128); // #43CD80 BuildColor(m_colors[m_count++], "SeaGreen4", 46 , 139, 87 ); // #2E8B57 BuildColor(m_colors[m_count++], "PaleGreen1", 154, 255, 154); // #9AFF9A BuildColor(m_colors[m_count++], "PaleGreen2", 144, 238, 144); // #90EE90 BuildColor(m_colors[m_count++], "PaleGreen3", 124, 205, 124); // #7CCD7C BuildColor(m_colors[m_count++], "PaleGreen4", 84 , 139, 84 ); // #548B54 BuildColor(m_colors[m_count++], "SpringGreen1", 0 , 255, 127); // #00FF7F BuildColor(m_colors[m_count++], "SpringGreen2", 0 , 238, 118); // #00EE76 BuildColor(m_colors[m_count++], "SpringGreen3", 0 , 205, 102); // #00CD66 BuildColor(m_colors[m_count++], "SpringGreen4", 0 , 139, 69 ); // #008B45 BuildColor(m_colors[m_count++], "Green1", 0 , 255, 0 ); // #00FF00 BuildColor(m_colors[m_count++], "Green2", 0 , 238, 0 ); // #00EE00 BuildColor(m_colors[m_count++], "Green3", 0 , 205, 0 ); // #00CD00 BuildColor(m_colors[m_count++], "Green4", 0 , 139, 0 ); // #008B00 BuildColor(m_colors[m_count++], "Chartreuse1", 127, 255, 0 ); // #7FFF00 BuildColor(m_colors[m_count++], "Chartreuse2", 118, 238, 0 ); // #76EE00 BuildColor(m_colors[m_count++], "Chartreuse3", 102, 205, 0 ); // #66CD00 BuildColor(m_colors[m_count++], "Chartreuse4", 69 , 139, 0 ); // #458B00 BuildColor(m_colors[m_count++], "OliveDrab1", 192, 255, 62 ); // #C0FF3E BuildColor(m_colors[m_count++], "OliveDrab2", 179, 238, 58 ); // #B3EE3A BuildColor(m_colors[m_count++], "OliveDrab3", 154, 205, 50 ); // #9ACD32 BuildColor(m_colors[m_count++], "OliveDrab4", 105, 139, 34 ); // #698B22 BuildColor(m_colors[m_count++], "DarkOliveGreen1", 202, 255, 112); // #CAFF70 BuildColor(m_colors[m_count++], "DarkOliveGreen2", 188, 238, 104); // #BCEE68 BuildColor(m_colors[m_count++], "DarkOliveGreen3", 162, 205, 90 ); // #A2CD5A BuildColor(m_colors[m_count++], "DarkOliveGreen4", 110, 139, 61 ); // #6E8B3D BuildColor(m_colors[m_count++], "Khaki1", 255, 246, 143); // #FFF68F BuildColor(m_colors[m_count++], "Khaki2", 238, 230, 133); // #EEE685 BuildColor(m_colors[m_count++], "Khaki3", 205, 198, 115); // #CDC673 BuildColor(m_colors[m_count++], "Khaki4", 139, 134, 78 ); // #8B864E BuildColor(m_colors[m_count++], "LightGoldenrod1", 255, 236, 139); // #FFEC8B BuildColor(m_colors[m_count++], "LightGoldenrod2", 238, 220, 130); // #EEDC82 BuildColor(m_colors[m_count++], "LightGoldenrod3", 205, 190, 112); // #CDBE70 BuildColor(m_colors[m_count++], "LightGoldenrod4", 139, 129, 76 ); // #8B814C BuildColor(m_colors[m_count++], "LightYellow1", 255, 255, 224); // #FFFFE0 BuildColor(m_colors[m_count++], "LightYellow2", 238, 238, 209); // #EEEED1 BuildColor(m_colors[m_count++], "LightYellow3", 205, 205, 180); // #CDCDB4 BuildColor(m_colors[m_count++], "LightYellow4", 139, 139, 122); // #8B8B7A BuildColor(m_colors[m_count++], "Yellow1", 255, 255, 0 ); // #FFFF00 BuildColor(m_colors[m_count++], "Yellow2", 238, 238, 0 ); // #EEEE00 BuildColor(m_colors[m_count++], "Yellow3", 205, 205, 0 ); // #CDCD00 BuildColor(m_colors[m_count++], "Yellow4", 139, 139, 0 ); // #8B8B00 BuildColor(m_colors[m_count++], "Gold1", 255, 215, 0 ); // #FFD700 BuildColor(m_colors[m_count++], "Gold2", 238, 201, 0 ); // #EEC900 BuildColor(m_colors[m_count++], "Gold3", 205, 173, 0 ); // #CDAD00 BuildColor(m_colors[m_count++], "Gold4", 139, 117, 0 ); // #8B7500 BuildColor(m_colors[m_count++], "Goldenrod1", 255, 193, 37 ); // #FFC125 BuildColor(m_colors[m_count++], "Goldenrod2", 238, 180, 34 ); // #EEB422 BuildColor(m_colors[m_count++], "Goldenrod3", 205, 155, 29 ); // #CD9B1D BuildColor(m_colors[m_count++], "Goldenrod4", 139, 105, 20 ); // #8B6914 BuildColor(m_colors[m_count++], "DarkGoldenrod1", 255, 185, 15 ); // #FFB90F BuildColor(m_colors[m_count++], "DarkGoldenrod2", 238, 173, 14 ); // #EEAD0E BuildColor(m_colors[m_count++], "DarkGoldenrod3", 205, 149, 12 ); // #CD950C BuildColor(m_colors[m_count++], "DarkGoldenrod4", 139, 101, 8 ); // #8B658B BuildColor(m_colors[m_count++], "RosyBrown1", 255, 193, 193); // #FFC1C1 BuildColor(m_colors[m_count++], "RosyBrown2", 238, 180, 180); // #EEB4B4 BuildColor(m_colors[m_count++], "RosyBrown3", 205, 155, 155); // #CD9B9B BuildColor(m_colors[m_count++], "RosyBrown4", 139, 105, 105); // #8B6969 BuildColor(m_colors[m_count++], "IndianRed1", 255, 106, 106); // #FF6A6A BuildColor(m_colors[m_count++], "IndianRed2", 238, 99 , 99 ); // #EE6363 BuildColor(m_colors[m_count++], "IndianRed3", 205, 85 , 85 ); // #CD5555 BuildColor(m_colors[m_count++], "IndianRed4", 139, 58 , 58 ); // #8B3A3A BuildColor(m_colors[m_count++], "Sienna1", 255, 130, 71 ); // #FF8247 BuildColor(m_colors[m_count++], "Sienna2", 238, 121, 66 ); // #EE7942 BuildColor(m_colors[m_count++], "Sienna3", 205, 104, 57 ); // #CD6839 BuildColor(m_colors[m_count++], "Sienna4", 139, 71 , 38 ); // #8B4726 BuildColor(m_colors[m_count++], "Burlywood1", 255, 211, 155); // #FFD39B BuildColor(m_colors[m_count++], "Burlywood2", 238, 197, 145); // #EEC591 BuildColor(m_colors[m_count++], "Burlywood3", 205, 170, 125); // #CDAA7D BuildColor(m_colors[m_count++], "Burlywood4", 139, 115, 85 ); // #8B7355 BuildColor(m_colors[m_count++], "Wheat1", 255, 231, 186); // #FFE7BA BuildColor(m_colors[m_count++], "Wheat2", 238, 216, 174); // #EED8AE BuildColor(m_colors[m_count++], "Wheat3", 205, 186, 150); // #CDBA96 BuildColor(m_colors[m_count++], "Wheat4", 139, 126, 102); // #8B7E66 BuildColor(m_colors[m_count++], "Tan1", 255, 165, 79 ); // #FFA54F BuildColor(m_colors[m_count++], "Tan2", 238, 154, 73 ); // #EE9A49 BuildColor(m_colors[m_count++], "Tan3", 205, 133, 63 ); // #CD853F BuildColor(m_colors[m_count++], "Tan4", 139, 90 ,43 ); // #8B5A2B BuildColor(m_colors[m_count++], "Chocolate1", 255, 127, 36 ); // #FF7F24 BuildColor(m_colors[m_count++], "Chocolate2", 238, 118, 33 ); // #EE7621 BuildColor(m_colors[m_count++], "Chocolate3", 205, 102, 29 ); // #CD661D BuildColor(m_colors[m_count++], "Chocolate4", 139, 69 , 19 ); // #8B4513 BuildColor(m_colors[m_count++], "Firebrick1", 255, 48 , 48 ); // #FF3030 BuildColor(m_colors[m_count++], "Firebrick2", 238, 44 , 44 ); // #EE2C2C BuildColor(m_colors[m_count++], "Firebrick3", 205, 38 , 38 ); // #CD2626 BuildColor(m_colors[m_count++], "Firebrick4", 139, 26 , 26 ); // #8B1A1A BuildColor(m_colors[m_count++], "Brown1", 255, 64 , 64 ); // #FF4040 BuildColor(m_colors[m_count++], "Brown2", 238, 59 , 59 ); // #EE3B3B BuildColor(m_colors[m_count++], "Brown3", 205, 51 , 51 ); // #CD3333 BuildColor(m_colors[m_count++], "Brown4", 139, 35 , 35 ); // #8B2323 BuildColor(m_colors[m_count++], "Salmon1", 255, 140, 105); // #FF8C69 BuildColor(m_colors[m_count++], "Salmon2", 238, 130, 98 ); // #EE8262 BuildColor(m_colors[m_count++], "Salmon3", 205, 112, 84 ); // #CD7054 BuildColor(m_colors[m_count++], "Salmon4", 139, 76 , 57 ); // #8B4C39 BuildColor(m_colors[m_count++], "LightSalmon1", 255, 160, 122); // #FFA07A BuildColor(m_colors[m_count++], "LightSalmon2", 238, 149, 114); // #EE9572 BuildColor(m_colors[m_count++], "LightSalmon3", 205, 129, 98 ); // #CD8162 BuildColor(m_colors[m_count++], "LightSalmon4", 139, 87 , 66 ); // #8B5742 BuildColor(m_colors[m_count++], "Orange1", 255, 165, 0 ); // #FFA500 BuildColor(m_colors[m_count++], "Orange2", 238, 154, 0 ); // #EE9A00 BuildColor(m_colors[m_count++], "Orange3", 205, 133, 0 ); // #CD8500 BuildColor(m_colors[m_count++], "Orange4", 139, 90 , 0 ); // #8B5A00 BuildColor(m_colors[m_count++], "DarkOrange1", 255, 127, 0 ); // #FF7F00 BuildColor(m_colors[m_count++], "DarkOrange2", 238, 118, 0 ); // #EE7600 BuildColor(m_colors[m_count++], "DarkOrange3", 205, 102, 0 ); // #CD6600 BuildColor(m_colors[m_count++], "DarkOrange4", 139, 69 , 0 ); // #8B4500 BuildColor(m_colors[m_count++], "Coral1", 255, 114, 86 ); // #FF7256 BuildColor(m_colors[m_count++], "Coral2", 238, 106, 80 ); // #EE6A50 BuildColor(m_colors[m_count++], "Coral3", 205, 91 , 69 ); // #CD5B45 BuildColor(m_colors[m_count++], "Coral4", 139, 62 , 47 ); // #8B3E2F BuildColor(m_colors[m_count++], "Tomato1", 255, 99 , 71 ); // #FF6347 BuildColor(m_colors[m_count++], "Tomato2", 238, 92 , 66 ); // #EE5C42 BuildColor(m_colors[m_count++], "Tomato3", 205, 79 , 57 ); // #CD4F39 BuildColor(m_colors[m_count++], "Tomato4", 139, 54 , 38 ); // #8B3626 BuildColor(m_colors[m_count++], "OrangeRed1", 255, 69 , 0 ); // #FF4500 BuildColor(m_colors[m_count++], "OrangeRed2", 238, 64 , 0 ); // #EE4000 BuildColor(m_colors[m_count++], "OrangeRed3", 205, 55 , 0 ); // #CD3700 BuildColor(m_colors[m_count++], "OrangeRed4", 139, 37 , 0 ); // #8B2500 BuildColor(m_colors[m_count++], "Red1", 255, 0 , 0 ); // #FF0000 BuildColor(m_colors[m_count++], "Red2", 238, 0 , 0 ); // #EE0000 BuildColor(m_colors[m_count++], "Red3", 205, 0 , 0 ); // #CD0000 BuildColor(m_colors[m_count++], "Red4", 139, 0 , 0 ); // #8B0000 BuildColor(m_colors[m_count++], "DeepPink1", 255, 20 , 147); // #FF1493 BuildColor(m_colors[m_count++], "DeepPink2", 238, 18 , 137); // #EE1289 BuildColor(m_colors[m_count++], "DeepPink3", 205, 16 , 118); // #CD1076 BuildColor(m_colors[m_count++], "DeepPink4", 139, 10 , 80 ); // #8B0A50 BuildColor(m_colors[m_count++], "HotPink1", 255, 110, 180); // #FF6EB4 BuildColor(m_colors[m_count++], "HotPink2", 238, 106, 167); // #EE6AA7 BuildColor(m_colors[m_count++], "HotPink3", 205, 96 , 144); // #CD6090 BuildColor(m_colors[m_count++], "HotPink4", 139, 58 , 98 ); // #8B3A62 BuildColor(m_colors[m_count++], "Pink1", 255, 181, 197); // #FFB5C5 BuildColor(m_colors[m_count++], "Pink2", 238, 169, 184); // #EEA9B8 BuildColor(m_colors[m_count++], "Pink3", 205, 145, 158); // #CD919E BuildColor(m_colors[m_count++], "Pink4", 139, 99 , 108); // #8B636C BuildColor(m_colors[m_count++], "LightPink1", 255, 174, 185); // #FFAEB9 BuildColor(m_colors[m_count++], "LightPink2", 238, 162, 173); // #EEA2AD BuildColor(m_colors[m_count++], "LightPink3", 205, 140, 149); // #CD8C95 BuildColor(m_colors[m_count++], "LightPink4", 139, 95 , 101); // #8B5F65 BuildColor(m_colors[m_count++], "PaleVioletRed1", 255, 130, 171); // #FF82AB BuildColor(m_colors[m_count++], "PaleVioletRed2", 238, 121, 159); // #EE799F BuildColor(m_colors[m_count++], "PaleVioletRed3", 205, 104, 137); // #CD6889 BuildColor(m_colors[m_count++], "PaleVioletRed4", 139, 71 , 93 ); // #8B475D BuildColor(m_colors[m_count++], "Maroon1", 255, 52 , 179); // #FF34B3 BuildColor(m_colors[m_count++], "Maroon2", 238, 48 , 167); // #EE30A7 BuildColor(m_colors[m_count++], "Maroon3", 205, 41 , 144); // #CD2990 BuildColor(m_colors[m_count++], "Maroon4", 139, 28 , 98 ); // #8B1C62 BuildColor(m_colors[m_count++], "VioletRed1", 255, 62 , 150); // #FF3E96 BuildColor(m_colors[m_count++], "VioletRed2", 238, 58 , 140); // #EE3A8C BuildColor(m_colors[m_count++], "VioletRed3", 205, 50 , 120); // #CD3278 BuildColor(m_colors[m_count++], "VioletRed4", 139, 34 , 82 ); // #8B2252 BuildColor(m_colors[m_count++], "Magenta1", 255, 0 , 255); // #FF00FF BuildColor(m_colors[m_count++], "Magenta2", 238, 0 , 238); // #EE00EE BuildColor(m_colors[m_count++], "Magenta3", 205, 0 , 205); // #CD00CD BuildColor(m_colors[m_count++], "Magenta4", 139, 0 , 139); // #8B008B BuildColor(m_colors[m_count++], "Orchid1", 255, 131, 250); // #FF83FA BuildColor(m_colors[m_count++], "Orchid2", 238, 122, 233); // #EE7AE9 BuildColor(m_colors[m_count++], "Orchid3", 205, 105, 201); // #CD69C9 BuildColor(m_colors[m_count++], "Orchid4", 139, 71 , 137); // #8B4789 BuildColor(m_colors[m_count++], "Plum1", 255, 187, 255); // #FFBBFF BuildColor(m_colors[m_count++], "Plum2", 238, 174, 238); // #EEAEEE BuildColor(m_colors[m_count++], "Plum3", 205, 150, 205); // #CD96CD BuildColor(m_colors[m_count++], "Plum4", 139, 102, 139); // #8B668B BuildColor(m_colors[m_count++], "MediumOrchid1", 224, 102, 255); // #E066FF BuildColor(m_colors[m_count++], "MediumOrchid2", 209, 95 , 238); // #D15FEE BuildColor(m_colors[m_count++], "MediumOrchid3", 180, 82 , 205); // #B452CD BuildColor(m_colors[m_count++], "MediumOrchid4", 122, 55 , 139); // #7A378B BuildColor(m_colors[m_count++], "DarkOrchid1", 191, 62 , 255); // #BF3EFF BuildColor(m_colors[m_count++], "DarkOrchid2", 178, 58 , 238); // #B23AEE BuildColor(m_colors[m_count++], "DarkOrchid3", 154, 50 , 205); // #9A32CD BuildColor(m_colors[m_count++], "DarkOrchid4", 104, 34 , 139); // #68228B BuildColor(m_colors[m_count++], "Purple1", 155, 48 , 255); // #9B30FF BuildColor(m_colors[m_count++], "Purple2", 145, 44 , 238); // #912CEE BuildColor(m_colors[m_count++], "Purple3", 125, 38 , 205); // #7D26CD BuildColor(m_colors[m_count++], "Purple4", 85 , 26 , 139); // #551A8B BuildColor(m_colors[m_count++], "MediumPurple1", 171, 130, 255); // #AB82FF BuildColor(m_colors[m_count++], "MediumPurple2", 159, 121, 238); // #9F79EE BuildColor(m_colors[m_count++], "MediumPurple3", 137, 104, 205); // #8968CD BuildColor(m_colors[m_count++], "MediumPurple4", 93 , 71 , 139); // #5D478B BuildColor(m_colors[m_count++], "Thistle1", 255, 225, 255); // #FFE1FF BuildColor(m_colors[m_count++], "Thistle2", 238, 210, 238); // #EED2EE BuildColor(m_colors[m_count++], "Thistle3", 205, 181, 205); // #CDB5CD BuildColor(m_colors[m_count++], "Thistle4", 139, 123, 139); // #8B7B8B BuildColor(m_colors[m_count++], "grey11", 28 , 28 , 28 ); // #1C1C1C BuildColor(m_colors[m_count++], "grey21", 54 , 54 , 54 ); // #363636 BuildColor(m_colors[m_count++], "grey31", 79 , 79 , 79 ); // #4F4F4F BuildColor(m_colors[m_count++], "grey41", 105, 105, 105); // #696969 BuildColor(m_colors[m_count++], "grey51", 130, 130, 130); // #828282 BuildColor(m_colors[m_count++], "grey61", 156, 156, 156); // #9C9C9C BuildColor(m_colors[m_count++], "grey71", 181, 181, 181); // #B5B5B5 BuildColor(m_colors[m_count++], "gray81", 207, 207, 207); // #CFCFCF BuildColor(m_colors[m_count++], "gray91", 232, 232, 232); // #E8E8E8 BuildColor(m_colors[m_count++], "DarkGrey", 169, 169, 169); // #A9A9A9 BuildColor(m_colors[m_count++], "DarkBlue", 0 , 0 , 139); // #00008B BuildColor(m_colors[m_count++], "DarkCyan", 0 , 139, 139); // #008B8B BuildColor(m_colors[m_count++], "DarkMagenta", 139, 0 , 139); // #8B008B BuildColor(m_colors[m_count++], "DarkRed", 139, 0 , 0 ); // #8B0000 BuildColor(m_colors[m_count++], "LightGreen", 144, 238, 144); // #90EE90 } // --------------------------------------------------------------------------------------


轉自 RGB顏色對照表


來源微博。剛好在背GRE單詞的時候刷微博看到,簡直哭瞎[微笑]。


Elfinyellow :Elfin是澳大利亞最負名氣的獨立跑車設計和生產公司,ClubmanType 3是Elfin的經典車型,Elfinyellow描述的就是這款經典跑車的顏色;同時,從字面意思上來看,elfin指的是小精靈,小妖精,用elfin形容黃色,代表這種黃色不是正黃,不是大黃,而是如小精靈般靈動的淺黃色。

Buttercup Buttercup:意指金鳳花,屬毛茛科植物,用來形容正黃、大黃的顏色。 Amber gold :琥珀金, 很秋冬的時尚薑黃色

Amber :琥珀色,常用於油漆、著色劑、油墨或彩色玻璃,是水晶玻璃塗料等彩色玻璃製造商的首選。

Blazing autumn :如燃燒焰火般的深秋橙色

Autumn glory :榮耀金,比 blazingautumn更為濃厚的一款橙色,阿迪達斯曾出過一款足球鞋,用的就是autumn glory橙。

Apricot blush 杏紅色,同時糅合粉色與黃色,blush本身就有臉紅的意思,這種顏色是各大彩妝腮紅、眼影首選的經典色系。

Living coral :珊瑚紅,coral意指珊瑚

Bittersweet: 硃紅色

Sweet lilac :粉藕色,Lilac意指丁香花,是一種如紫丁香一般甜美的顏色。

Orchid 蘭花紫,Orchid意指蘭花

Striking purple :Striking意指吸引人的、引人注意的,striking purple是一種更為引人注目的紫色。

Skyway :天際藍,skyway意指航線、航路,展示的飛機划過天際時的那抹淺藍色。

Little boy blue Little boy blue:出自一首英國經典的傳統兒歌,描述的是一位身著藍色衣服正在牧羊的小男孩,Little Boy Blue亦有同名電影,是一種帶著憂鬱色彩的藍色。

Twilight blue 曙光青,暗藍色,twilight意指暮色、暮光。

Ice green: 冰綠色、抹茶綠

Mint leaf :薄荷綠,mint意指薄荷,如薄荷葉一般的綠色。

Evergreen evergreen:意指常綠、常青,指的是如常青灌木一般的綠色。


上面有的我就不說了,先說幾個單詞類的

Turquoise 松石綠
Sapphire 寶石藍
Cerulean 深空藍
Violet 羅蘭紫
Navy 海洋藍
Teal 湖水綠

Champagne 香檳色
Ruby 寶石紅
Sage 鼠尾草綠
Chartreuse 淡黃綠
Aqua 淺水綠
Rosy 玫瑰紅
Blush 緋紅色
Lavendar 薰衣草紫
Lilac 丁香紫
Mauve 苯胺紫
Oak 橡木色
Apricot 杏黃色
Blanch 銀白色
Jade 翡翠綠
Chestnut 栗色
Platinum 鉑金色
Olive 橄欖綠
Aubergine 茄紅色


占坑待更片語類


先來一張顏色編碼表

然後在我用百度查這些單詞的時候,發現搜索「單詞+顏色」有奇效

無利益相關


知道紅魔樂隊么?
Maroon.
這個紅


逛逛各大美妝網的指甲油區和口紅區??( ? ? ? )?)


我最喜歡 很普通的 indigo


這是我在中文維基百科的截圖,英語單詞在最右側,侵刪!唉,知乎吃像素,你們並看不了。也罷,還是給個條目名稱就可以了:
中文維基百科:顏色列表
英文維基百科: List of color


Iridescent,彩虹色的
Lincoln Park 給變3寫的主題曲。
音樂響起,至今不能自已。


我推薦本書,當初裝修的時候好好看了兩遍。
把書里提到的這些色彩名稱都記住了,就夠你用一陣了。當然,專業人士會表示這點顏色分類太粗糙,完全不夠用…


Scarlet 猩紅的


謝邀。

之前有在服裝公司做過翻譯,針對不同的產品,對顏色的翻譯粗略可分為以下幾種:
1、以花名命名顏色 ,比如 violet, sunflower
2、以寶石或金屬名字命名,比如emerald,silver
3、以地名命名,比如Berliner Blau 鐵藍,bordeauxrot 波爾多紅
4、以水果命名,比如garnet, water melon
5、以動物命名,比如dove,elephant (多用於童裝)
5、以其他具體物體命名,brick red, green tea, seed,earth, 等等

總結一下,就是用實物的名字具體化顏色,可以天馬行空,只要有理有據。


普魯士藍,不勒斯黃,肯特紅


aqua blue 水藍
ruby red 紅寶石紅
覺得很形象


the color of +名詞,可以用來表示任何的顏色。


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SAT備考用哪本單詞書?
國內背單詞網站各有什麼特點?
有哪些英語用一個單詞就能表達清楚但是用中文表達卻很難表達的例子?
看美劇可以在短時間內提高自己的口語水平嗎?

TAG:英語 | 顏色 | 英語辭彙 |